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One more potential show stopper in this beta release

Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
11-10-2006 20:14
Thanks to Hok Wakawaka for catching this one:

/139/9f/148321/1.html

Parcel object blocking might currently be set at infinity per Kelly. Definitely needs to be changed. This is why ban lines were never set at infinity. It would make it nearly impossible to travel in any manner except teleporting.

Any of the Lusk residents checked this feature in Beta yet???
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
11-10-2006 21:13
I guess I wasn't clear in my post.

I'll fix it.

Mind if I wait til monday?
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Jesse Barnett
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Join date: 21 May 2006
Posts: 4,160
11-10-2006 21:30
I knew you or someone would fix it. I pointed that out on the other big problem here in Beta which is the new llSetText problem which breaks content. There is usually something like this that pops up in Beta and is is corrected in time. But we still communicate the problems to each other here and where needed others will jump in and bug report it to.
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Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
11-10-2006 21:36
Yeah, that is cool. I'm just trying to head off any panic frenzy.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
Visibility of object access controls?
11-13-2006 07:47
Will the object access controls be visible in any way?

It's bad enough flying now with invisible destroy-your-plane barriers at sim borders.

By the way, the invisible destroy-your-plane barriers (they pop up a message saying you can't cross into a banned parcel in another sim) seem to be infinitely high.

I think this would be a great time to make access controlled parcels visible on the mini map.

:)
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
11-13-2006 07:54
Waiting on an update this morning Argent. They will have 3 regions with lots for sale afterwards so we can test out the new functions and see.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
11-13-2006 10:47
Are vehicles identified by special physics settings, could it be possible to allow vehicles through restrictions above a certain height, as though they or the builds were phantom? This would not apply to builds that are not restricted (so you can still land on floating air-strips or whatever).
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-13-2006 13:24
According to previous messages from and posts by Lindens a vehicle is "an object an avatar is sitting on".

And regardless of whether vehicles are given special permissions, there needs to be a height limit.