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Disabling of scripts for security measures?

Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
09-25-2006 18:56
Okay I have a weird one. I rezzed one of my U-poser objects, selected it, Copied it. Then selected those two, copied those. Then select those four and copied those. Ending up with eight of them. Each one has 37 prims and 37 scripts. I did this copy select copy select thing real quick, and 3 out of eight of them ended up disabled. I check the scripts and they where all set to not running. So I select the objects then did a "Set Script to running in selection and then things where still not working. I manually went in and check running on the scripts and they still where not working. It was as if they were permanently disabled. Like an idiot I deleted them and have not been able to reproduce this problem again.

Checking my trash now...

Okay found them. Now I can enble the scripts agian.

Is there some type of new securiy measure going on here to combat griefers? Yes or no? I would really like an answer on this one. And is it going to be randomly effect people without warning give false positives.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
09-26-2006 06:47
I've had problems with this in copying a dance ball, in the main grid.

Dance balls need one script per dancing avatar, so copying one copies a bunch of scripts.

Apparently there's a limit to the number of scripts you can have copied in a short period.

Sounds like something for the Answers forum.