I can see why PC users are quick to diss the built in capture, you guys have FRAPS which works great.
It is true that the Viewer's built in capture is not exactly feature packed, but it does work OK, at least for me. For everything I have ever filmed in Second Life (which is actually fair bit) I have been 'forced' to use the built in capture. I personally very much hope that LL do not decide to drop this feature. My reason... I'm a mac user:
I heard Philip L. in an intervew once saying that most people use 3rd party capture software and was praising FRAPS, but what about us Mac users?
The equivalent to using FRAPS on a Mac is prolly either iShowYou or SnapzPro (although both not free, iShowYou is affordable). SnapzPro has an annoying bug (self reported by the company) whereby you can not hide the mouse pointer in the resulting film when using some apps (inc. SL viewer) - so manual mouse-look shots are out. While running iShowYou + the SL viewer on my mac results in unsmooth capture.
LL if you are listening and are thinking of dropping the built in capture ("cause everyone uses FRAPS"

, spare a thought for us Mac users please.
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But even if these 3rd party apps worked OK, I have come to realise that the viewer is simply not very Mac friendly.
I used to just accept it and thugh it was just the way it is with SL for everyone, but I have subsequently seen SL on a PC - it works so much better / smoother, even on a much lower spec PC than my Mac. It also handles turning up the preferences and features (like shiny, ripple water, etc) so much better.
I'm sure this is mostly a 'Mac / running Viewer' issue (although for the record I do have a new MacBookPro). Believe me, I must have tried tried every combination of internal SL preference/settings, external video encodings, and 3rd party screen capture apps when trying to get as good a filming result as I could. The thing is, you dont really notice it so much for every day browsing, but when you are really trying to capture a smooth shot to film, then you notice all the big frame jumps and other problems that appear to come with the Mac version (and not so much with the PC version). I usually ended up taking at least 10 versions of each shot untill I got something that was acceptably captured on my Mac.
In fact, the best film capture results I ever managed to achieve from SL was when I ran the PC version of the Viewer on Windows, on my Mac with FRAPS, and Bootcamp. But, then you are left with a huge pain / time consuming process when trying to convert the files back to somthing the Mac can read to edit.
Anyne else having the same issues?