So I have been doing a ton of testing lately and what I am noticing is that if you want to create content and do machina that is going to be out of the game, it's a piece of cake to get a nice resolution and audio. Well maybe not a piece of cake, but there are a ton of solutions (including FRAPS) that work quite nicely.
What I have been looking at doing is creating something that is taken from in game and then compiling it with audio and putting it right back into the game at a decent resolution. i want to be able to see the numbers on the object editing boxes CLEARLY.
I have a meeting with AWS on this also, but I know in the end they have found something that works well for them and of course can't give up the insider knowledge or everyone would be doing it.
The questions I have are as follows:
- What resolution are you guys recording at ??? ( I have tried dropping my computer screen resolution and it doesn't seem to help much ).
- What screen size are you recording at ??? (640X480 is fine, but I wish I had just a little bit more screen space because I bring up my object editing window).
I have tried to record at 640X480 and then drop it down to 320X240, it seems to work ok on resolution, but I am wondering if there is anything better to try ? H264 is working fine for me also.
- I am pushing at 300 KBPS and it's working fine for me, but I bet it won't work well for everyone. So I plan on doing tests at lower data transfer rates to see the results. I am using a QT streaming server and that has helpped with the buffer rates a TON !! And this is definitely a must have.
I'm able to do full camera pan and tilt movement without choppiness in game, although it won't matter much for what I want to accomplish.
Just wondering if anyone else has any advice they could send my way. I currently am using camtasia, FRAPS for recording, and I have access to just about anything I would want (including avid adrenalyn if I really wanted to use it), but adobe premier and camtasia meet my needs. I've done a lot of machina in other games, so I"m a pretty experienced user. just trying to figure out what works best for SL.
- Rudy