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Green screen and stage ninjas

grumble Loudon
A Little bit a lion
Join date: 30 Nov 2005
Posts: 612
10-07-2006 18:48
Me an laser set up a one sided green screen room. We used flattened pyramids to prevent the annoying pixel leak that you get when you use the transparent texture. Note: The "points" point inward.

Next, you disable the fog under Ctrl-Alt-6

Note: When you do green screen work, the more exact the color the better it works.

I am also trying to figure out how to make invisible stage ninjas without invsi prims.
Right now, I am thinking of a totally green skin texture and force the sun to noon.

I can script the objects to just jump into place, but I want to make it easy for improv.

One thought would be to have a second floor and have objects follow at a set distance above.

Laser thinks we could just edit them so the actors wear the objects with a large Z offset, but I am thinking that keeping them seperate would allow others to sit on them.
Winter Ventura
Eclectic Randomness
Join date: 18 Jul 2006
Posts: 2,579
10-08-2006 03:42
Green screen ninjas...

Set up a full body set of prim attachments for the ninjas.. with the prims set to the same texture as the green backdrop.

Make heavy use of "full bright" for your backdrop and screened prim bodies. (which should read "no shadowing" instead of "full bright";)

Another idea would be to use an attachment for the ninjas that contains the "hide" animation.. which essentially puts the avatar underground, rather than conceailing it in prims (invisible or chroma keyed).. Then you could, attach the onjects you wish to move around, as previously suggested by your friend. That would negate "sit" though.

One OTHER idea is to build a simple vehicle that you could group with the objects, allowing the ninjas to be 10-15 m in the air above the object, and be able to "drive" it around the shot.
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