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avatars morph keys for 3rd party software

camilla Yosuke
Registered User
Join date: 9 Dec 2006
Posts: 49
09-27-2007 16:53
A request

Regarding the position of LL towards opensourcing content, I was wondering the following :

Is there any chance that LL provides the community with an obj file of the avatar, including the morph keys ? We can find on the download section a file containing the base avatar mesh in a simple obj file, but I would be something real awesome if it included the morph keys , so that we could use it in 3rd party software, using more complex rendering and animation features than what the viewer offers.
By morph keys, I mean what you can access in the 'edit appearance' window : legs length, mouth width, etc...

I know machinima is the exact opposite of what I'm talking about, in the sense that it means taking footage from real time action, but I guess it might be of interest for anyone willing to produce animations that have to do with SL.
Accessing the morph keys in external animation software could allow high quality renders with complete control on lighting and effects, allowing to redo the scene, only rendering the needed frames, well, all that CG animation allows compared to live camera capture.

So far, the only thing I found out about it, digging a bit into the source code, is that the avatar mesh is computed on the fly by the viewer, using morph keys stored in an 'exotic' LLmesh file format, depending on the values each morph target is set to.

If a complete obj file containing the whole morph set is something too complex or problematic, maybe some feature would allow you to export an avatars mesh once 'appearence edited' , to an obj file.

So my questions are : would it be of interest for you film makers to access such data openly, and what would be LL's position regarding the use of this data for movie production with out-world tools, under what type of licence ?

regards
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
10-01-2007 06:08
I don't quite follow what you are trying to acheive. Even if you were able to alter YOUR avatar in some way, it would only be relevant to your client.

We use iClone to recreate scenes outside of SL, including 'porting' the facial features, even to some extent the avatar as well, backgrounds and 3d environments can be replicated (simple prim building and text application), problem is, we cannot port the flexi clothing or all the features, so at best it looks like a 'clone'?

We are using iClone and CrazyTalk combined into Sony Vegas editing/rendering software to produce 'themes' for a clients project at the moment. However, neither SL or iClone can swap exact files. We can use the animation programme within iClone to produce bhv files, that can be ported into game, but to be honest, I'd prefer to use poser and viewpoint.
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