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Movie to Disk

Compute Oh
Registered User
Join date: 11 May 2007
Posts: 19
07-19-2007 00:32
Hi guys,

I use the Movie to disk feature WITHOUT issue, if you can believe it!

well, theres one issue...

it seems to encode slightly larger than the resolution i choose, and usually, in the top and right, there are large black bars, which basically make the picture smaller.

They dont obscure it, they just crunch it down, taking up about 1/5 of the screen on the top and right.

I dont want this to turn into a "buy FRAPS" thread, as i ahve tools to "fix" this, but is there something im missing that would fix that?

THANKS GANG, this is an awesome subforum!
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-19-2007 05:33
From memory the 'balck bars' should be at the bottom and left......

The black bars are normally associated with the sound tracks. It's the same for any movie media. In celluloid, the sound tracks ran down the left and right of the film (for stereo), on your TV, although you can't see them, there is a sound track above and below the picture, same with captured movie ingame. Basically, whether you want to capture sound or not, to maintain fixed resolutions, the bars are always there. In an editing programme such as Sony Vegas (my choice), the programme moves these bars out of view when editing and rendering the movies. When you show them ingame, you 'remove/move' those bars by firstly setting the screen textured prim to the exact size you chose for the movie rendering/resolution size, get it to play on that textured face, edit the texture and look in the Texture tab in edit box, and click 'Align', this will automatcially set the movie to the center of the textured face, using offsets and the scale at which the texture is adjusted to over the screen prim area, effectively taking the sound tracks out of view.

If you wish to stretch that screen size, make sure 'stretch texture' is also checked and use the corner stretch blocks to maintain perspective.

The only other thing I can think of is, you are capturing at a non supported resolution to your screen. If you use a LCD/Tft screen, set your client window to a native resolution.
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Compute Oh
Registered User
Join date: 11 May 2007
Posts: 19
07-19-2007 15:37
I dont believe thats the way it works. The movie capture feature doesnt record ANY audio from what i can tell...

there isnt any audio coming into FCP, i have to Scale the picture, to fix it.

This isnt audio, this is the range selected for the movie capture, but the video is shrunk to about 5/6 of the actual window resolution.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-20-2007 04:54
From: Compute Oh
I dont believe thats the way it works. The movie capture feature doesnt record ANY audio from what i can tell...

there isnt any audio coming into FCP, i have to Scale the picture, to fix it.

This isnt audio, this is the range selected for the movie capture, but the video is shrunk to about 5/6 of the actual window resolution.

I can assure you that the audio bars are always present even though no sound is recorded, believe what you like, perhaps if you searched the knowledge in the first place, you will find that it is the case. However.. did you check everything else I suggested?
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Compute Oh
Registered User
Join date: 11 May 2007
Posts: 19
07-20-2007 10:56
"the audio bars are always there... "

What do you mean?

This is digital video; when other digital video is captured, it doesnt show up with a screwed up aspect ratio, framed by a large black two sided bar. This does. There is something going wrong with the Movie to Disk feature that causes this, its not normal.

When i load that video into quicktime, FCP or ANY VIDEO APP, it shows with this problem.

I ahve to re-scale the video, as i mentioned. Its not audio.

Its not an overscan type black box, but it looks about half of one.

Also, your suggestions arent really applicable (though they are appreciated), because im not trying to display anything on a texture in game. Never mentioned anything about that, dont know where it came from.

Im trying to CAPTURE VIDEO just to be clear...
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-23-2007 04:53
well at least that narrows down the problem slightly... whether its digital or analogue captured movie, is irrelevant, analogue is converted to digital and back through your GC. As I said before, did you check that your are running in a native resolution to your monitor and one that is supported by both SL and your GC?
Ulimately, using the 'movie to disk' feature is a toss of a dice outcome. What was 'ok' once, became borked and has only really 'sortta' worked since. If you want to capture footage in raw AVI format, use HyperCam (fraps doesn't do that), and as a 'by product' you can edit out unwanted areas of the screen (unless needed), even then you can still shoot in full window.
If you are a dab hand at using comand line capture software, try using OpenGLCapture (sorry don't have the link to hand, google it), that will mirror the digital mapping directly from your GC to HD.
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Compute Oh
Registered User
Join date: 11 May 2007
Posts: 19
07-23-2007 11:43
hmmmm.... interesting..

So, what ive been doing, is using the "set window size" function in the file menu. I'll generally set the window size to around 800X600, and then capture. I tried the 720X480, also, which does yield slightly different sized bars...(haha sorry)..

But i am going to try this out in my lunchtime, and see if capturing in fullscreen works.

for the record, im on a powerbook G4, 1.67 Ghz 2 Gb Ram,and all that jazz.

Thanks for your help, my friend :)
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
07-23-2007 19:14
Don.t know if this is relevant, but just double check that the refresh rate for the GC adpater is set to 60htz, thats the standard for all LCD/TFT screens.
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Stan Binder
Registered User
Join date: 24 Feb 2007
Posts: 24
08-16-2007 16:27
The topic is old, but I found the solution: The problem is the UI Size. If it is 1.0 everything will work fine. If it is smaller than 1.0, some parts outside of the SL Client will be recorded as well. If the value is > 1.0, not the whole client window will be recorded.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
08-17-2007 05:08
That may or not be true for your system, it certainly isn't for mine, I use 0.9 UI scale to gain more screen space in the 'communicate window' without issue of scaling. It maybe dependant on whether your GC can handle to transition.
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Stan Binder
Registered User
Join date: 24 Feb 2007
Posts: 24
08-17-2007 16:27
It is true for my system and seams very likely that it is not only true for my system. The GC doesn't care the size of the UI. The GC only gets the command to save a certain rectangle of the screen as bitmap. And this rectangle size is independent of the UI size. But that's not the case for some systems.

http://jira.secondlife.com/browse/VWR-714