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Joysco Movie

AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
12-26-2007 05:21
I produced this short movie for the Joysco event that took place earlier this month.

Quite a few techniques have been used, and we also composed the backing track, enjoy.

http://www.wba-advertising.com/joysco/joysco.html
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
12-26-2007 08:27
I've just edited and updated the movie.... (Directors choice) :D
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Orfeu Miles
Registered User
Join date: 18 May 2007
Posts: 106
12-26-2007 10:13
I enjoyed this one AWM. !!

Nice snappy editing, to go with the energetic soundtrack.
I really like the lens flare effect you get, and the bit where there seems to be a movie projected on a screen in-world.

Watching this is like a mini-tutorial, on what the camera can do in SL.
Although I imagine a lot of the camera movement is done in Post.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
12-28-2007 08:13
Yes, I use several techniques both at capture and post production stage. The Ken Burns technique of morphing the pan and crop at post production stage allows to simulate camera movement (albiet in flat 2d movement within a scene), for a lot of shots, its much smoother. Flycam used to interlude, which I also mixed Ken Burns technique to make them appear even more dynamic.

Lens flare is a feature of Vegas I like to use to apply a bit of realism. Again you can manipulate the intensity, direction, perspective ect of any mask applied, within the scene timeline, that matches any applied movement (Ken Burns) within the scene.
My first serious attempt at this was in this movie http://www.wba-advertising.com/antiquity/antiquity.html , which in the horse riding scene, I made intensity adjustments as she rides past the trees, and again in this movie http://www.wba-advertising.com/shengrila/duchess.html in various areas.

The hardest part was the speed flycams through the river scenes, matching the dynamics of the lens flare position, intensity and perspective with the fast pace of the movie scenes. I think it was worth the effort.

With the prolifercation of effects, masks and techniques available in Vegas, I'm still in the steep learning curve. Hopefully getting bolder in the approach in amalgimating each technique as needed. As we have now updated our rendering templates to maintain both quality and download data rates that will stream into SL, we are now using music and ambient sound layers, without effecting either of those parameters.

Our goal is to stream at 100kbps or less, and with only a 25% or less client loading, with the higest quality of both visual and sound that we can acheive. A question I have been asked over and over, is how we can do that. As our business relies on our ability to be able to do that, I cannot discuss exact details but, I can say, it isn't cheap in a hardware sense, and it took many hours/days to work out the combination of methods to stack codex profiles into the compressed header, matching that to the delivery OS of each server/load balancer, that would not apply a high impact on the viewers connection and or client/system.

BTW, we composed the backing track for the Joysco movie, so we can maintain 100% copyright now. Our inhouse composers are working on producing around 50 tracks/loops for the vast majority of our future productions.
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