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Atmospherics a Movement

AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
09-24-2007 15:27
Just a short(ish) movie I'd like to share, load the url into your fav player, and turn up the sound.

I've been playing around with various techiques over the past couple of months, hope you enjoy the outcome.

http://www.wba-advertising.com/antiquity/antiquity2a.mov
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
09-25-2007 04:18
I should have elaborated more on my first post about what techniques I used in the movie link provided.

Despite the fluid movement, I did not use flycam, I used what is known as the 'Burns Technique', simply put, by taking a large screen footprint movie, I used the pan/crop mask and 'animated' it in its own timeline, movement and crop size are all available in this technique. As it doesn't rely on movements within the platform during capture, the 'movements' are very smooth and predictable as these are rendered by the editing programme. Providing the raw captured data is of a high enough quality, zooming in should not cause pixelations and or fuzzyness.

With the atmospherics used, these mainy consisted of using the right perspective and set lighting conditions within each scene. I then introduced both 'sunlight' and lens flares to enhance the atmosphere. Again using the 'Burns Technique', I was able to animate the masks, morphing them within their own time lines, to manipulate the direction and intensity. In hindsight, the scene with the horse rider, I should have used more keyframes to break the lens flare and intensity as it past through the trees (perhaps later :) ).
As you can see when the camera emerges from the water and shows the ghost ship, I used the morphing properties in the sun burst and lens flare masks, to introduce the light and increase intensity once the camera was out of the water.

In some scenes, there is a change of lighting showing interactions between textures and light perspective. This is pretty much elementary work within the rendering programme. Taking a series of shots, at different times of the day, midnight, sunrise, noon and sunset and matching each section to the correct size, then overlaying them and gaining a perfect position match.

I am utilising morphing masks using the 'Burns Technique' introducing moving clouds in the skyline. This is acheived by taking footage ingame of actual clouds, and applying a bounding box and chroma keyers to remove the sky, then animating those on layers within the background footage for greater 3d effects. Combined with lighting masks and colour balancing masks, the effects should be potentially better than windlight when combined with spectacular background RL pictures of scenery. This is an ongoing project and wont be available for a while yet.

I have also used in other movies, a Gausian Blur mask. By creating a mask around the foreground subject, inverting it and applying a subtle amount of Gausian Blur, this has the effect of drawing the foreground subjects out of the background, therefore creating depth perspective. The only draw back is the enormous amount of work, morphing the masks in a moving scene, so it is used sparingly.

Another technique I have used in other movies, is the 'snoot mask' or 'bounding' mask, whereby a portion of a scene is encapsulated with a bounding box, which you can change the shape of and the colour, feathering etc. Then by using a solid single colour for the bounded area, use a chroma keyer to remove that surrounding section. Overlay that footage over another underlying layer, will give the impression of a 'thought bubble'. Again this can be morphed using the timelines for different effects.

On the subject of multi-layering and chroma keying. Another movie I completed recently http://www.wba-advertising.com/fetch/fetch2.mov shows how overlaying multiple movies with the background extracted (chroma keying layers), over a solid background, can incorporate a lot of subject matter. There are 5 layers incorporated into that movie, 3 for the models (although only 2 models were used in the shoot), the solid logo background and the text. I have experiemented using morphing masks and prerendered sets of movies, and can acheive over 20 layers in a single move. The drawback is that it is very time consuming and alignment has to be precise, along with keyframe timings.

The application of masks and bounding boxes, can acheive excellent results even with a simple subject matter as shown in this movie http://www.wba-advertising.com/kaliko/kalico4.mov (no music version) or http://www.wba-advertising.com/kaliko/kalico4a_mp4.mov (with music). For the camera viewer shots, I created a simple animated gif for the viewer frame, and animated the REC section. The viewer portion is a simple alpha layer. The gif was applied over the main footage to create the illusion of actually seeing through the eye peice.

Enjoy.

BTW, I have included the source media for you can load the url into QuickTime direct, so there are no browser issues. However by loading and viewing the media, you are not permitted to alter, amend, copy, or show this work on any internet source of any kind other than to personally view the contents. It is protected by copyright laws. All the media supplied and hosted by WBA-Advertising is scanned throughly and to our knowledge, contains no maleware. Media shown within SL is from a seperate source hosted on secure servers not linked in anyway to internet hosted links.
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*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford -

Why do you only see typo's AFTER you have clicked submit? **
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Infrared Wind
Gridologist
Join date: 7 Jan 2007
Posts: 662
09-25-2007 06:25
Nice work, AWR...and good explanation.

The "Ken Burns Effect" is best known as panning and zooming in
on still photographs, but as you demonstrate, it can also be used
effectively with video clips.

I always learn something from your shorts.

- Infrared
Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
09-25-2007 06:35
Excellent work-around to a shaky camera system.

Nice peice--good composition, editing, and camera work. And the score worked beautifully.

Cheers.
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~Michael Bigwig
__________________________________________________Lead Designer, Glowbox Designs
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
09-26-2007 09:25
Thanks for the comments :)

Sometimes I get inspired with a music track, and either await a movie theme I can apply to it like this one http://www.wba-advertising.com/sabby/666a_mp4.mov

Or the theme is the inspiration and I have to find a music track that fits, like the orginal link I posted.

Whats comforting is when both collide at the same time/place like this one http://www.wba-advertising.com/kaliko/kalico4a_mp4.mov to me thats all part of the challenge, especially when both mediums are so creative in their own right, allowing one to overpower or comand, is a fine balancing act.

One overriding factor will always be copyright issues. We checkout all music used and make sure we have the correct circumstances/permissions to allow us to use any creation that is not inhouse. Hopefully, our newest venture will overcome those potential limitations.
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*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford -

Why do you only see typo's AFTER you have clicked submit? **
http://www.wba-advertising.com
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http://www.v-innovate.com
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
Final Render Version
09-29-2007 15:52
Added a ballroom scene to the project and altered the ending sequence.
http://www.wba-advertising.com/antiquity/antiquity3.mov
load that version into your QuickTime player to see it, for those that can't see it from our website.
_____________________
*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford -

Why do you only see typo's AFTER you have clicked submit? **
http://www.wba-advertising.com
http://www.nex-core-mm.com
http://www.eml-entertainments.com
http://www.v-innovate.com