Magnet Homewood
Registered User
Join date: 29 May 2008
Posts: 7
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10-12-2009 04:44
Hi, does anybody know if it's possible to precisely change the camera field of view?
I know the default is 60' and that can be changed via the "View" menu's "Zoom In", "Zoom Default", and "Zoom Out" commands (or ctrl 8,9,0), but by how many degrees does each 'press' change the field of view angle?
Is there a command (fir LSL) I can use to type in the angle I need presicely, or a viewer that can tell me my current field of view angle?
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Magnet Homewood
Registered User
Join date: 29 May 2008
Posts: 7
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10-12-2009 13:55
This is how i did it: I used Debug Settings --> CameraAngle to do it. You input the radians and need to relog for it to work. So to go from 60' FOV to 90' FOV, you need to use: Degrees x Pi -------------- = Radians 180 That gives us 1.57 radians for a 90' FOV  To check the currant FOV you can use Advanced menu --> HUD Info --> FOV and you can see the angle you have set on the screen, bottom right.
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Friday Siamendes
Registered User
Join date: 18 Oct 2008
Posts: 10
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10-12-2009 17:00
Thank you for answering your own question Magnet  That is really a nice addition to the available effects - frankly I had never thought of how cool it could be to open up the visible environment like that.
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Friday Siamendes
Registered User
Join date: 18 Oct 2008
Posts: 10
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10-12-2009 17:27
Thanks for answering your own question Magnet! There are so many settings it's always cool to learn something new. Since my SpaceNav can move so smoothly in and out, effectively changing FOV, how might you put this precision setting to use?
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AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
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10-13-2009 02:52
FOV is not the same as zooming.
As Humans our FOV is quite wide, over 180 degrees in fact, even though our focused view is much narrower, at around that of a standard camera lens (around 35 degrees), beyond which we can make out larger movement and light changes.
When we view a VR platform of whatever guise (SL, Online Game etc), we do not 'see' beyond the standard lens (focused range), even with the view up and behind the avatar for the most part. Even widening the FOV, is a compromise as it will always be in 4:3, 16:9 ratio and not round. What will also be strange is, that beyond the focus range, seeing a greater view, it will all be in 'focus' and our eyes have never seen it that way.
Some platforms allow the use of a Overlay that can simulate this effect in a more natural way. Albeit its limited due to screen size and format.
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Friday Siamendes
Registered User
Join date: 18 Oct 2008
Posts: 10
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10-13-2009 07:31
Thanks AWN, most interesting
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