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Problem with Quicktime video into SL - please help

Clara Insoo
Registered User
Join date: 30 Nov 2006
Posts: 8
02-24-2007 03:32
Hi,
I made a little video with Fraps which I edited with Sony Vegas 7. I know that I need the video to be Quicktime to work in SL.

When I rendered the video in Vegas, I chose Quicktime 7 as the video type, but it won't play in SL - I just get a black screen. Please can you tell me what I'm doing wrong? There are other choices for codecs in Vegas which I have seen mentioned in this forum. I have H.261, H.263, MPEG-4, Sorenson etc. Should I use one of these?

Should I just buy Quicktime Pro and use that instead? I have read a lot of very poor reviews of it though. I'm using an HP Media Centre PC with loads of RAM etc and a good graphics card.

Please, please can someone explain this to me.

Thanks
Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
02-24-2007 11:33
Quicktime pro isn't great as an editing platform, like Sony Vega or Adobe Premiere, however I use it exclusively for my final renders.

I just filmed the Chapel of Yule last night, edited it in Adobe Premiere, and then exported as a .mov file. File size was 1.9gb!!!

Fired up quicktime pro and re-exported the movie as a 640x480 movie, h.264 and the final result was 12mb.

http://services.commoncache.com/chapel_of_yule.mp4
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
02-26-2007 05:06
To get .mov format files to play in any client rendering software (i.e. Web Bowser or SL Client) there are 3 main ways to do so:-
1) RSTP Streaming
2) Download fully and watch
3) Progressive download and watch while downloading

RSTP requires the most constant and quality bandwith, which also uses bandwidth everytime its shown.
Download and watch, simple to use, but will take time before the viewer can watch your work.
Progressive download, requires not only the correct 'set' of codex, but burst capability of the server to stay ahead of the viewable 'stream'.

The average web host is unsuitable for RSTP and Progressive download.

Assuming you have the correct server capabilities, you can prepare a .mov format to progressive download, whilst maintaining excellent quality. Our company do this using a 'stacking codex' method (5 in total rendered production). This targets the movie file to become throttled to suit each users bandwidth, between a minimum and maximum delivery speed. Further targeted by our server setup and capabilities, including massive bandwidth capabilities). This is templated to a set mimimum quality that is improved with greater bandwidth. In each case the 'fast start' feature is always apparent. Another important feature, is to make your movies/servers, only use the UDP and TCP ports which are designed for 'streaming' through a browser to prevent lag in game.

The 'Black screen' you are experiencing, is possibly from the way the movie is being delivered (download and watch) or you may have the wrong url address (always use full urls http://www.)

Many of our movies start life in raw data uncompressed format (1 minute=6-8gb), by the time we have used the many processes we apply, this will yeild a finished movie file of around 6-7mb per minute. They do not suffer from fuzziness, pixelating or long start times and can be shown on 30x30 mtr video walls with sharp clarity. To achieve this, we have invested several 1,000 USD's to support our activities.
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Geuis Dassin
Filming Path creator
Join date: 3 May 2006
Posts: 565
02-26-2007 12:10
yeah AWM has some impressive ads around his island that are pretty smooth and flawless. Takes a few seconds longer than normal for it all to rez when you tp in, but once you do it doesn't lag at all.
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
02-28-2007 04:43
From: Geuis Dassin
yeah AWM has some impressive ads around his island that are pretty smooth and flawless. Takes a few seconds longer than normal for it all to rez when you tp in, but once you do it doesn't lag at all.


Thanks for your comments Genuis. As such I would like to take this opportunity to clear up a large myth regarding movies in SL. I found this quotation by Joe Linden, within a Blog about voice chat being enabled in SL:-

Quote: "Q. How does this affect Second Life Grid/server performance? Won’t this make the experience even slower?

The addition of voice should not affect the normal operation of the Second Life Grid since the service is provided by different servers via a third party. Just as video content or music streaming is handled by systems and bandwidth off the main Grid, the voice channels are too." Unquote:
Check out the Blog yourself at Blog , providing the movies are specifically made to use only ports UDP and TCP, they do not cause lag in SL.
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*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford -

Why do you only see typo's AFTER you have clicked submit? **
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http://www.eml-entertainments.com
http://www.v-innovate.com