Flying Tako by Kanker Greenacre
QUICK START INSTRUCTIONS:
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1) Get your HUD attachments by saying "hud" and then allow them to attach to your avatar.
2) To start sailing right away, say "raise" or click the "raise" button on your button HUD.
3) To steer left and right, use the left/right arrow keys or the 'a' and 'd' keys (when not in chat mode).
4) To move the sail in or out, use the up/down arrow keys or the 'w' and 's' keys.
5) To come to a full stop, say "moor" or click the "moor" button.
*** If you get confused at any point, RTFM!
*** If you don't know the first thing about RL sailing, you should read ALL the instructions below.
*** I'm serious, you'll be saving yourself a lot of frustration if you read through ALL the instructions.
*** Don't say I didn't warn you!
INTRODUCTION (skip the first four paragraphs if you like - the rest of the instructions are actually important):
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Congratulations on owning the legendary-in-its-own-mind "Flying Tako" sailboat. I know it might not look like much, but this is without a doubt one of the most realistic virtual sailboats you can buy in Second Life, at least in terms of operation and dynamics. I've tried to make the Flying Tako sail as realistically as possible, making compromises only when computing speed was at stake or I was too lazy to figure something out.
People have been sailing the "Tako" (as it is affectionately known to its fans - to its detractors, it's known as the "Flying Crappo"

for literally thousands of years. Most archaeologists agree that the first Flying Tako was built in Ancient Egypt, probably around 2350 BC according to advanced microastrological dating methods. Back then the builders had to use mud, reeds, and rat hides for the construction materials. Egyptologists believe Flying Takos were originally used by smugglers to ferry camels across the Nile River, there being no such thing as helicopters in those days. Over the next dozen centuries or so, as the science of sailing evolved, the Egyptians added a sail to the Tako, and then a rudder, and then finally a handle for the rudder - what we now call a "tiller."
Believe it or not, but the original Takos were considered to be status symbols, much like Hummers or Camaros are today. The royal tomb underneath the Great Pyramid in Giza has a depiction of King Takokhamen sailing his Flying Tako at the head of an enormous fleet of galleys and barges, presumably leading the way to the Royal Beach House on the Mediterranean (scholars dispute the interpretation of the accompanying hieroglyphics - some believe that Takokhamen may have been fleeing authorities over charges of running a pyramid scheme).
Over time, with the invention of the assembly line and the discovery of new rat-skinning techniques, Flying Takos became much more affordable. Today's Flying Tako may look a little different from those first boats made out of sticks and mud, but it still uses that most ancient of power sources... WIND! (or in our case, FAKE WIND!)
If you've ever sailed before, operation of the Flying Tako should be a piece of cake. If you are new to sailing, then I suggest you find a really big body of water and just play around until you get the hang of it. I hope my notes below and Eloise Pasteur's companion notes ("Sailing the Tako"

make it easier to learn. Please IM me in game if you have problems or have found a bug.
You must be seated before you can operate the boat. Right-click on the starboard (righthand) bench and choose "Sit." The port (lefthand) bench is reserved for passengers. If you unsit at any time, the boat will reset and become non-physical until you start it again. When you are ready to begin sailing, say "raise" to raise the mainsail.
The default camera position is above and behind the boat, and may be the easiest point-of-view for beginners. Once seated, you may need to hit "Esc" to go the default view. Some people prefer sailing in mouse-look mode (View->Mouselook).
Looking for somewhere to take it for a spin? Try FairChang Island or Hollywood. If you're into blue water sailing, try the "void" sims around Baffin and Celebes, or the Sea of Sighs from Torch to Tompson. Join the Second Life Sailing Federation for race announcements.
ACKNOWLEDGMENTS:
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Many thanks to (in alphabetical order) Bino Arbuckle, Oliphant Ming, Pixeleen Mistral, Didge Nino, Eloise Pasteur, and Gearsawe Stonecutter for their contributions and technical assistance, and thanks to all the beta testers for helping make this the best Tako ever!
NEW FOR 3.1:
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- "lite" and "liter" versions of the info HUD (say "hudlite" or "hudliter"

- The alpha command works for both the mainsail and the spinnaker.
- Sail alpha setting is retained even after mooring and re-rezzing
- Wind settings are now locked during races (from start to finish), and can only be unlocked by crossing
the finish line or waiting 30 minutes. This means your boat's race wind settings will not be affected
by other wind setters along the race route.
- "anim on" and "anim off" work again.
- The inside of the spinnaker will turn dark gray when it collapses
NEW FOR 3.0:
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- Spinnaker
- HUD attachments
- Silent command channel
- Bowspray and wake particle effects
- Sound effects
- Home position
- Improved dynamics
- Programmable HUD buttons (12 of them)
- Modifiable Camera Position
- Tako wind can be set 30 minutes after leaving the vicinity of a wind setter, and no sooner
- Sail raising animation
KEY CONTROLS:
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- Use the left and right arrow keys (or 'a' and 'd') to steer the boat.
- Use the forward and backward arrow keys (or 'w' and 's') to "sheet" (i.e., pull the mainsheet (i.e., the rope)
that pulls the mainsail in and out.
- Use the page up and page down keys (or 'e' and 'c') to trim the spinnaker.
VOICE COMMANDS (on channel 0 or 1):
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"raise" -- raise the mainsail and begin sailing.
"lower" -- lower the mainsail and stop sailing. Note that the boat will continue to drift.
"moor" -- reset the boat to non-physical state. You will have to stand up and re-sit to resume sailing.
"sheet X" -- sheets in or out the mainsail by X degrees ("sheet -5" will pull the sail in by 5 degrees).
"spinnaker" -- raises and lowers the spinnaker.
also "spin"
"centerboard" -- raises and lowers the centerboard (raise for shallow water or downwind sailing, lower for
sailing closer to the wind or to otherwise reduce leeway).
-- also "cb"
"set dock" -- sets the home position of the boat to the current position and orientation.
"dock" -- moves the boat to the home position. Do not use unless you have already used "set dock".
"show dock" -- reports the home position.
"id XX" -- displays a two-digit number between 00 and 99 at the top of the mast (you must enter two
digits, e.g.: "id 05"

.
"letters AA" -- displays one or two letters at the top of the mast, next to the ID. E.g. "letters FT".
"hud" -- rezzes two HUDs for you to attach (Tako Info HUD and Tako Button HUD).
You can reuse these HUDs from inventory after detaching them.
N.B. - these HUDs are internally aligned for a 1600x1200 screen resolution. Your screen settings
may cause slight misalignment. Also, you can reposition and stretch the HUDs by right-clicking
on them and choosing "edit".
"hudlite" -- gives you a streamlined versions of the HUD without all the bells and whistles. Accept it and
then "wear" it from inventory.
"hudliter" -- even more streamlined version.
"alpha X" -- sets sail and spinnaker opacity ("alpha 25" sets sail to 25% opacity [alpha=0.25], or 75% transparency).
"knots" -- changes speed units on the HUD to knots (nautical miles per hour).
"color X" -- sets color to one of several choices, where X can be (without the quotes):
"red", "baby blue", "lemon", "blah", "hot pink", "blue", "gray", "beige", "schwarz",
"tangerine", "orenji", "pourpre", "white", "brun", "tan", "green", "aquamarine", "fire".
"color <x,y,z>" -- sets color via a RGB color vector, where x, y, and z are floating point values between 0 and 1.
"color random" -- picks a random color for the hull.
"vane off" -- turns off the wind indicator at the top of the mast.
"vane on" -- turns wind indicator back on.
"SH X" -- causes your boat to shout X. E.g. "SH STARBOARD!!!! YOU HAVE NO RIGHTS!!!" Try programming
a shout command into one of your HUD buttons. These may come in handy during races.
"dry" -- will put the sail up for "drying" when you step out of the boat. Say "dry" again to stow the sail
while moored. This is so people can show off their sail designs while the boat is docked.
"anim on" -- starts the helm animation.
"anim off" -- stops the helm animation.
"button X command" -- set the command for button X in the button HUD (button 1 is lower left, button 2 is lower
right, button 10 is upper right). E.g. "button 1 color random".
THE FOLLOWING COMMANDS may not be used when in the vicinity of a wind setter (usually when racing at
an official event), or within 30 minutes of the end of a race:
"practice" -- toggles between SL wind and practice wind (or race wind).
"wind dir X" -- sets prevailing wind direction, where X is degrees CCW from the East.
"wind spd X" -- sets the average wind speed, where X is in m/s.
"dir+- X" -- allows the wind direction to vary over +/- X deg.
"spd+- X" -- allows the wind speed to vary over +/- X m/s.
"rate X" -- scales the rate that wind changes (rate 2 sets to twice as fast as default).
"pp" -- toggles between phantom and non-phantom status, allowing your boat to pass through low bridges.
ABOUT THE SPINNAKER:
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The spinnaker is intentionally hard to use, just as it would be in a real racing dinghy. As you read through these directions, it may help you to draw a diagram. These are the things to keep in mind if you decide to put the spinnaker up:
- If the spinnaker collapses at any time (i.e., it folds up, rotates out in front of the boat, and becomes dark
gray), it will start slowing your boat down. This is bad.
- If the wind angle is less than 90 deg, the spinnaker collapses
- If the wind speed is less than 2.0 m/s, the spinnaker collapses
- If the wind is more than 10 deg ahead of the leading edge of the spinnaker, it collapses.
One way to measure this is to subtract the spinnaker sheet angle from the wind angle.
If the difference is greater than 100 deg (90+10), the wind is too far ahead of the leading edge.
- If the mainsail is up the optimal spinnaker sheet angle is always: (wind angle - 90 deg)
- If the wind angle is less than 150 deg, the optimal spinnaker sheet angle is always: (wind angle - 90 deg)
- If only the spinnaker is up and the wind angle is greater than 150 deg, the optimal spinnaker angle is
such that the spinnaker is centered 180 deg off the wind.
- You will almost always benefit from having both sails up if the wind angle is greater than 90 degrees.
- You should always leave the mainsail up when you put the spinnaker up if you want to sail as fast as possible.
- The spinnaker is pretty sensitive to slight deviations off the optimal sheet angle. Moving just 10 deg off
the optimal angle can cause it to collapse under certain conditions.
- The spinnaker pole automatically moves to the proper side of the boat. In RL, this would be done by the crew.
In SL, no worries!
- Practice makes perfect, and remember: RTFM!
INFO HUD:
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WIND DIR: direction wind is coming FROM, relative to bow, measured CCW.
SHEET ANGLE: maximum allowed angle of sail, set by the mainsheet.
SAIL ANGLE: actual angle of sail (or boom) relative to centerline, measured CCW.
SPIN ANGLE: spinnaker sheet angle, relative to a center position
WIND SPEED: wind speed.
BOAT SPEED: true speed of the boat over the ground.
DEPTH: depth of water at center of boat (from sea level).
***Clicking on the Info HUD causes the background to switch from opaque to transparent and vice versa.
BUTTON HUD:
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The ten buttons can be programmed with any chat command for quick control of important boat functions. You can program the buttons with this chat command:
"button X command" -- set the command for button X in the button HUD (button 1 is lower left, button 2 is lower right, button 10 is upper right). E.g. "button 1 color random".
Clicking on the little shiny button toggles the buttons from opaque to transparent.
CHANGING THE CAMERA SETTING:
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Inside the Tako's inventory, you'll find a script called "Camera." You can modify the code in this script to change the camera position and the direction it's pointing (relative to the boat). Note that the new camera angle and position will only take effect after you resit.
CUSTOMIZING THE SAIL, BOW, AND SPINNAKER TEXTURES:
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- There is a zip file containing a template for the sail (.tga) at:
/invalid_link.html- The image is 2048 pixels high by 512 pixels wide, but the top half is transparent.
- The sail texture requires the use of an alpha channel to look right (the sail prim is actually a rectangular shape). If you are unfamiliar with alpha channels,
www.sluniverse.com has a good tutorial. You will need to save your drawings as targa (.tga) files.
- If your design includes text or directional images, you will need to make one version for the right side of the sail, and a version with a mirror image of the text or design for the left side.
- After uploading the tga files, rename the texture for the right side of the sail "sail_raised_right" and for the left "sail_raised_left". You may also make a texture for the furled sail -- call it "sail_furled".
- Edit your Flying Tako, check the "Edit linked parts" box, and click on the sail prim. Then drag your new sail textures into the sail prim's inventory. They will be automatically detected and displayed.
- Now when you raise and lower the sail, your textures will be used in place of the defaults.
- You can remove the textures from the sail prim's inventory to get rid of them - it will revert to defaults.
- The texture for the bow (where it says "Flying Tako"

is much simpler.
- Make a square bitmap (.bmp) image with white background and your text along the top (or upside down and at the bottom for the left side of the bow).
- Load it into SL, rename it "hull", and drag it into the bow prim's inventory just like you did for the sail prim.
- The spinnaker will accept a texture called "spinnaker", which is applied to both sides. This texture should be rectangular, keeping in mind that the top will be pinched down to a point since it is being applied to a section of a sphere. Also, the spinnaker consists of two sections, both of which need the new texture dropped on them (or placed in their inventories).