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Customising Textures for the Flying Tako 3

Myrrh Massiel
Registered User
Join date: 7 Oct 2005
Posts: 362
05-31-2006 23:25
From: someone
I can't get my sail textures to stick. I have tried everything, but when I lower and raise again, I end up with the defaults. (the rest of the boat stays the way I want it) How can I find and delete/replace the defaults?


You can't replace or delete the default sail textures; they're hard-coded into the Flying Tako scripts by UUID. You can, however, provide supplementary textures which the Tako will use in their stead.

It's a matter of loading properly-named texture files into the appropriate prims' inventories (simple texture swaps will merely revert to the defaults the next time their control scripts activate). From the Flying Tako 3 notecard:

From: someone
CUSTOMIZING THE SAIL, BOW, AND SPINNAKER TEXTURES:
--------------------------------------------------------------
- There is a zip file containing a template for the sail (.tga) at: /invalid_link.html
- The image is 2048 pixels high by 512 pixels wide, but the top half is transparent.
- The sail texture requires the use of an alpha channel to look right (the sail prim is actually a rectangular shape). If you are unfamiliar with alpha channels, www.sluniverse.com has a good tutorial. You will need to save your drawings as targa (.tga) files.
- If your design includes text or directional images, you will need to make one version for the right side of the sail, and a version with a mirror image of the text or design for the left side.
- After uploading the tga files, rename the texture for the right side of the sail "sail_raised_right" and for the left "sail_raised_left". You may also make a texture for the furled sail -- call it "sail_furled".
- Edit your Flying Tako, check the "Edit linked parts" box, and click on the sail prim. Then drag your new sail textures into the sail prim's inventory. They will be automatically detected and displayed.
- Now when you raise and lower the sail, your textures will be used in place of the defaults.
- You can remove the textures from the sail prim's inventory to get rid of them - it will revert to defaults.
- The texture for the bow (where it says "Flying Tako";) is much simpler.
- Make a square bitmap (.bmp) image with white background and your text along the top (or upside down and at the bottom for the left side of the bow).
- Load it into SL, rename it "hull", and drag it into the bow prim's inventory just like you did for the sail prim.
- The spinnaker will accept a texture called "spinnaker", which is applied to both sides. This texture should be rectangular, keeping in mind that the top will be pinched down to a point since it is being applied to a section of a sphere. Also, the spinnaker consists of two sections, both of which need the new texture dropped on them (or placed in their inventories).
Occam Bock
Registered User
Join date: 13 May 2006
Posts: 5
Still not working
06-01-2006 22:02
I'm not sure what I'm doing wrong. I followed all of the instructions in the card before I posted the question, but it is still giving me trouble.

Perhaps I am not getting how to load the textures into the prim inventory. Currently the textures are in my inventory list (in the same folder as the tako) When I edit the sail (check edit linked parts) the texture window shows my sail, but says 'multiple'. When I close out, the default comes up again when I raise (and the transparency keeps reverting back to 50 too!)

I must be either missing how to "load into prim inventory" or how to somehow save the changes that I make.

-O
Pacifien Massiel
Registered User
Join date: 25 Oct 2005
Posts: 118
06-01-2006 22:29
I'll try giving this a shot, though I'm still sailing around in my good ol' default sail. :p

1. Upload your sail texture, make a copy of it, and name each copy sail_raised_left and sail_raised_right.
2. Edit your Tako, check edit linked objects.
3. There is an invisible prim called "sail" which you then click, so that this is the prim you're then seeing with the edit window instead of the root prim -- there's a feature to highlight transparent prims so you can click them if you can't find the sail prim.
4. Drag your two sail textures into the sail prim.

Now it should work, but I tried this once with my spinnaker and ended up with the same result as you seem to be having, where I followed the instructions perfectly and the default texture came up anyway. I then did it a second time with another copy of the Tako, and it managed to stick.
Occam Bock
Registered User
Join date: 13 May 2006
Posts: 5
06-02-2006 05:45
I have followed the directions to a T and failed a couple dozen times. I never thought about using a new copy of the boat.

I'll try that.

Thanks!
Pacifien Massiel
Registered User
Join date: 25 Oct 2005
Posts: 118
06-02-2006 06:31
Hopefully that works and if not, er, find someone who has managed to change their sail and ask them what the cheat codes are? :p
Static Sprocket
Registered User
Join date: 10 Feb 2006
Posts: 157
06-02-2006 10:12
From: Pacifien Massiel
4. Drag your two sail textures into the sail prim.


It's unreliable to drag the textures onto the prim itself, sometimes SL just simply applies the texture to the prim -- instead of putting it in the prim's inventory. That'll just override the texture until the next time the sail's script goes to change the texture.

Instead, after you'd got the sail open with the edit control, click in the edit dialog on the "content" tab. You should see a "rotate" script in there. You may also see one or more other textures (I forget what all is in there.)

Drag your sail textures from your inventory to the Content area of the edit dialog box while editting the sail.

The Tako should detect the new sail textures, and actually chat to you that it's applying them along with spitting out some texture UUID information (which you can ignore.)

Once you've gotten the textures into the Sail Prim's inventory, don't forget to take a copy of your modified Tako.
_____________________
Occam Bock
Registered User
Join date: 13 May 2006
Posts: 5
Grrrrrrr
06-02-2006 22:34
I've tried it all and no go. It's driving me a little bonkers.

This:

"The Tako should detect the new sail textures, and actually chat to you that it's applying them along with spitting out some texture UUID information (which you can ignore.)"

did not happen.

-O
Nawashi Abernathy
Registered User
Join date: 2 Jun 2006
Posts: 1
06-03-2006 10:37
Make sure the textures are set to full permissions. Right click on them in your inventory and check all three options under Next Owner Can: [X] Modify, [X] Copy, [X] Transfer

Then copy them in.
Jaime Spackler
Registered User
Join date: 8 Apr 2006
Posts: 4
06-18-2006 12:48
I tried following the link to the zip file with the sail texture, but I got an error message. If somebody has the texture somewhere, can they upload it again, or point to a working link?
Myrrh Massiel
Registered User
Join date: 7 Oct 2005
Posts: 362
Sail Template is pinned at the top of the forum.
07-06-2006 10:58
You can find the sail template here.