04-08-2006 10:35
We released a rolling update and viewer update this week to address some of the more pressing bugs remaining in 1.9.0. Looks like the llXorBase64Strings problem has been resolved (thanks again for your patience while we got that one right!).

Lingering problems with animations permissions revocation remain -- we are shortly launching a new project that will deal with that. Please continue to send bug reports about animation permission issues so that we may accurately address concerns and issues that are happening as of the latest update!

Following is a list of known issues in Second Life:

* Second Life cannot be started when installation path contains Unicode characters
* llTakeControls allowing rotation even if set to not pass keys
* "Busy" cursor if an error is throttled
* Mass doesn't change on attachments until region cross
* "Busy" cursor after teleporting via landmark
* Graphic driver update button does not open a web browser
* Received Landmarks should open on login
* Vehicles rezzed on a prim will not work in all cases
* You automatically sit when you approach a vehicle you fell off of
* Some name tags are invisible when you log in
* Flying state is incorrect after teleport
* IM goes to email if recipient is teleporting
* llTargetOmega does not work consistently on child prims
* Alt-zooming on an object makes it harder to select
* Texture Repeats double when switching from Default to Planar mapping
* Update IM to Email template to explain how to turn them off
* Improve viewer text field support for INSERT key
* Selection silhouette appears in snapshots
* Observers see you facing a different direction when sitting on the ground
* Estate owners and managers sometimes bypass the telehub
* Water is invisible
* Estate messages bounce back from people in Busy mode
* Force sunrise and force sunset are reversed
* Zooming out from yourself and looking up, causes screen darkness depending on your position
* Avatar partially remains in "teleporting" animation (fly up) after teleport
* Object faces stay lit when focused on
* Group voting history is blank
* Drag and drop item from inventory while performing inventory search and item will be deselected
* Opening notecard moves camera if Av is seated
* Error message for buying l$ has text overwritten by button
* Muted avatars can offer you teleports
* Tube with alpha always draws inside out
* You will receive offline notices after ejecting a group member
* Rapidly clicking on linked physical object sometimes opens move menu
* Estate Tools: Detail Textures should not accept anything but 512x512 textures
* Sky not redrawing correctly for 30 seconds or so when SL brought back as front application
* Delete when chat bar is open deletes selected item instead of text
* Apply last-owner of parent objects to rezzed objects
* Edit > Detach object will not show the name of the object until the inventory is opened
* Can't delete an object that was unlinked after selecting "Edit linked" parts
* Teleport puts you at telehub, even if increases travel distance
* Dollar sign icon not appearing on world map in an expected time frame after land set for sale
* Pushing an avatar across a region boundry is not smooth
* Name tags flicker on region cross
* Attachments show up on different attachment point on login
* Moving viewer window between two monitors causes fonts to look like barcodes; font width is ~ 3 px
* Inworld objects can't be selected when behind HUD object set transparent via llSetAlpha(0,ALL_SIDES)
* "Purchase" button for Buy Currency window not greyed out while transaction is being processed
* Zoomed in HUD doesn't un-zoom after exiting Edit mode if you detach all HUD objects
* Help menu obscures bug report screenshots
* Opening the inventory takes your cursor focus
* Deleted gestures still work
* Fast timer stops after a few frames on dual AMD 64
* No copy objects lost on llGiveInventory() to a busy mode avatar
* Clicking for-sale land on World map should find the parcel in finder
* Changing the outfit on avatar is not reflected in the other avatar's view
* Bad script chat can break normal chat
* An object's group says (waiting)
* $ sign covered by L$ button
* "Go look for First Land" hint should provide more details
* Tube of a certain shape has an incorrect collision bounding box
* "Unknown Source" dialog when when someone buys land for group from you
* Attachments momentarily disappear on region crossing
* llSetName doesn't update the inventory name of an attachment
* Parcel names should be truncated when exceeding alloted space in menu bar
* Bubble chat: Chat shouted by an avatar should go to the Chat Console
* Safari does not handle secondlife URLs containing spaces
* Avatars with complex attachments (e.g. furries) rubber band on region crossing.
* Followcam jitters when backing up
* Hitting ctrl-m while chatting causes you to shout
* Create Landmark Here needs a first use dialog
* llTargetOmega does not change spin rate of attachments
* nVidia 5200 on Mac swaps texture mips
* Grass is in front of alpha objects
* Black flashing rendering bug inside clouds
* IM window loses scroll bar on resize
* Changing Anisotropic Filtering or Shadows resizes the client
* llSetText on child prims disappears on attach
* Other user's classified ads are not visible in their profile
* Fix Start Gesture or remove it from World menu
* Mouse clicks on Preference tabs should register even if your framerate is slow
* Should be at the same relative height after p2p teleport
* Region combo box on world map doesn't work as expected
* Music control is in the wrong state after clicking the "Play Music" button
* Position, size, rotation changes are ignored while a single side is selected
* User-entered text in message when adding groups does not wrap
* Region Texture tool should block textures of incorrect size
* Texture picker's "apply automatically" unchecks when selecting the next object
* llSetText/Hover Text is scaled/fuzzy on HUD attachments
* Ground/terrain stays lit after deleting light source
* HUD attachment changes ground textures on Mac
* Objects are momentarily visible at <0,0,0> before moving to their correct position
* Closing IM tab switches focus to the right, not the left
* Uploaded animations have incorrect name on the Mac
* Object scale jitters when scaled past 10m limit
* Red line in Statistics Bar > Packet Loss when fully expanded
* Preferences > Network > clear cache > Apply starts parcel music stream
* World map is at max zoom every session
* Popgun does not work after teleport to no-script land
* Viewer window reacts to cursor entering when not focused on Windows PC
* Cursor can go outside "Region" field in Map window after autocomplete
* Lighting on avatar seems to flicker at times when you are in the dark
* Avatar and vehicle wind up in a spin and stuck in ground for a few seconds when quickly crossing regions in a vehicle
* Teleport home from an adjacent sim launches your avatar
* Avatar sinks into the ground, then is ejected and bounces across the sim due to a physics issue
* Cannot leave mouselook after taking a screenshot while in that mode
* Texture all sides on multi prim object fails with latencey
* Some locations in sim have no about land information
* Double stream of particles sometimes shown when editing an object
* Trash doesn't update after deleting a folder
* Cannot see another avatar's jacket's change of upper fabric until lower fabric selected
* Last letter of group name lost when naming group "GroupX" or "GroupY"
* Sim names are only allowed to be 35 characters, verify that this appears properly everywhere
* Build button should only highlight while edit tools are open
* Attachment prims 'go missing' when crossing region boundaries
* No "you died" message on teleport home after death
* Tools > Make Joint appears enabled when not building
* See back of avatars head when entering Appearance mode depending on initial location
* Inventory window treats Page Up and Page Down as End and Home for some users
* Should always allow entering keypad's period for object editing
* Viewer is offscreen after switching to windowed mode on Windows XP
* Region boundaries show up on a plane instead of in 2-D
* Sounds started by llLoopSound continue to play when task is moved over no script land