We've worked hard to address many issues introduced in 1.9.0. We are working to resolve the following for our next release, 1.9.0(20), which will be released the week of April 3 (exact day not determined yet):
* Object is still animating me after standing up
* Second run_time_permissions event during llReleaseControls call
* Indicate when the agent will be able to log in again after logging out
* Dragging on an attachment moves cursor to unexpected spot
* Viewer crash when closing duplicate group IM session
The following issues have been identified in Second Life, and are on the list to be fixed in future versions:
* Cannot upload sounds using Mac Universal Binary alpha 1.9.0.18
* Vehicles rezzed on a prim will not work in all cases because they penetrate the prim
* Avatar partially remains in "teleporting" animation (fly up) after teleport
* Apply last-owner of parent objects to rezzed objects
* Attachments show up on different attachment point on login
* Inworld objects can't be selected when behind HUD object set transparent via llSetAlpha(0,ALL_SIDES)
* "Purchase" button for Buy Currency window not greyed out while transaction is being processed
* Second Life fails to start when path to settings file (settings.ini) includes special characters
* llSetName doesn't update the inventory name of an attachment
* Avatars with complex attachments (e.g. furries) rubber band on region crossing.
* Avatar sinks into the ground, then is ejected and bounces across the sim due to a physics issue
* No "you died" message on teleport home after death
* Graphic driver update button does not open a web browser
* Some name tags are invisible when you log in
* Flying state is incorrect after teleport
* IM goes to email if recipient is teleporting
* Your name tag disappears when you drag something from inventory
* HUD attachment change LOD
* It is difficult to select your prims near others's trees--tree bounding box blocks object selection?
* Improve viewer text field support for INSERT key
* ALT shows scripted overlay is z-buffering to the top
* Estate owners and managers sometimes bypass the telehub
* Water is invisible on machines with certain graphics cards
* Group voting history is blank
* Drag and drop item from inventory while performing inventory search and item will be deselected
* Delete when chat bar is open deletes selected item instead of text
* Faces of a hollowed out cube with alpha texture applied draw in the wrong order
* Opening the inventory takes your cursor focus
* Deleted gestures still work
* Fast timer stops after a few frames on dual AMD 64
* No copy objects lost on llGiveInventory() to a busy mode avatar
* Clicking for-sale land on World map should find the parcel in finder
* Changing the outfit on avatar is not reflected in the other avatar's view
* Attachments momentarily disappear on region crossing
* nVidia 5200 on Mac swaps texture mips
* Other user's classified ads are not visible in their profile
* Position, size, rotation changes are ignored while a single side is selected
* HUD attachment changes ground textures on Mac
* Objects are momentarily visible at <0,0,0> before moving to their correct position
* Popgun does not work after teleport to no-script land
* Lighting on avatar seems to flicker at times when you are in the dark
* Received Landmarks should open on login
* llTargetOmega does not work consistently on child prims
* llMapDestination is clamped to 255m Z
* Alt-zooming on an object makes it harder to select
* Texture Repeats double when switching from Default to Planar mapping
* Update IM to Email template to explain how to turn them off
* Selection silhouette appears in snapshots
* Estate messages bounce back from people in Busy mode
* Force sunrise and force sunset are reversed
* Zooming out from yourself and looking up, causes screen darkness - depends on position of avatar
* Object faces stay lit when focused on
* Opening notecard moves camera if Av is seated
* Error message for buying L$ has text overwritten by button
* Muted avatars can offer you teleports
* Tube with alpha always draws inside out
* You will receive offline notices after ejecting a group member
* Estate Tools: Detail Textures should not accept anything but 512x512 textures
* Sky not redrawing correctly for 30 seconds or so when SL brought back as front application
* Edit > Detach object will not show the name of the object until the inventory is opened
* Can't delete an object that was unlinked after selecting "Edit linked" parts
* Teleport puts you at telehub, even if increases travel distance
* Dollar sign icon not appearing on world map in an expected time frame after land set for sale
* Pushing an avatar across a region boundry is not smooth
* Name tags flicker on region cross
* Moving viewer window between two monitors causes fonts to look like barcodes; font width is ~ 3 px
* Zoomed in HUD doesn't un-zoom after exiting Edit mode if you detach all HUD objects
* An object's group says (waiting)
* $ sign covered by L$ button
* "Go look for First Land" hint should provide more details
* Tube of a certain shape has an incorrect collision bounding box
* "Unknown Source" dialog when when someone buys land for group from you
* Parcel names should be truncated when exceeding alloted space in menu bar
* Bubble chat: Chat shouted by an avatar should go to the Chat Console
* Safari does not handle secondlife URLs containing spaces
* Followcam jitters when backing up
* Hitting ctrl-m while chatting causes you to shout
* Create Landmark Here needs a first use dialog
* llTargetOmega does not change spin rate of attachments
* Grass is in front of alpha objects
* Black flashing rendering bug inside clouds
* IM window loses scroll bar on resize
* Changing Anisotropic Filtering or Shadows resizes the client
* llSetText on child prims disappears on attach
* Fix Start Gesture or remove it from World menu
* Mouse clicks on Preference tabs should register even if your framerate is slow
* Should be at the same relative height after p2p teleport
* Music control is in the wrong state after clicking the "Play Music" button
* Region Texture tool should block textures of incorrect size
* Texture picker's "apply automatically" unchecks when selecting the next object
* llSetText/Hover Text is scaled/fuzzy on HUD attachments
* Uploaded animations have incorrect name on the Mac
* Object scale jitters when scaled past 10m limit
* World map is at max zoom every session
* Viewer window reacts to cursor entering when not focused on Windows PC
* Cursor can go outside "Region" field in Map window after autocomplete
* Avatar and vehicle wind up in a spin and stuck in ground for a few seconds when quickly crossing regions in a vehicle
* Teleport home from an adjacent sim launches your avatar
* Texture all sides on multi prim object fails with latencey
* Some locations in sim have no about land information
* Cannot see another avatar's jacket's change of upper fabric until lower fabric selected
* Sim names are only allowed to be 35 characters, verify that this appears properly everywhere
* Build button should only highlight while edit tools are open
* Attachment prims 'go missing' when crossing region boundaries
* Should always allow entering keypad's period for object editing
* Viewer is offscreen after switching to windowed mode on Windows XP
* Sounds started by llLoopSound continue to play when task is moved over no script land
* You automatically sit when you approach a vehicle you fell off of
* Observers see you facing a different direction when sitting on the ground
* Rapidly clicking on linked physical object sometimes opens move menu
* Help menu obscures bug report screenshots
* User-entered text in message when adding groups does not wrap
* Ground/terrain stays lit after deleting light source
* Closing IM tab switches focus to the right, not the left
* Red line in Statistics Bar > Packet Loss when fully expanded
* Preferences > Network > clear cache > Apply starts parcel music stream
* Double stream of particles sometimes shown when editing an object
* Last letter of group name lost when naming group "GroupX" or "GroupY"
* Tools > Make Joint appears enabled when not building
* Inventory window treats Page Up and Page Down as End and Home for some users