Three main topics to dicuss in this weeks update:
First, I will address some issues that we are working on fixing in the next release:
-- Newly created objects can take a long time to show up immediately after logging in to a complex sim
The problem here is that the viewer is busy downloading/decompressing/displaying textures for items that are in the scene. We will fix this bug by assigning highest priority to items that you have selected or are editing.
-- Large Textures are constantly changing desired discard level in a static scene
There has been a lot of discussion about problems loading textures since 1.7.0 was released in October, 2005. Certainly we've done a lot to fix those initial problems (invisible attachments, anyone?), but work is yet to be done.
One issue that was discovered this week, and fixed in the next version, was a problem with some large textures never being processed unless one selected them explicitly. This happened because some parameters were constantly changing, and they therefore never were pushed up in the queue to be processed.
While this fix will not completely solve texture issues, it will help some specific instances where an entire area loaded yet some specific textures remained grey.
-- Minimize and close buttons for XML UI based Floaters are in wrong location
This was caused by a transition to XML strings in some dialogs. It will be resolved in the next version.
Second, known issues that aren't scheduled for resolution in the next release:
* Classified say they cost L$2 in the confirmation window
* Bug report and Abuse report windows are 631 pixels tall, do not fit in 800x600 resolution
* Hitting ctrl-m while chatting causes you to shout
* Create Landmark Here needs a first use dialog
* llTargetOmega does not change spin rate of attachments
* Events only work for locations < 256M high
* nVidia 5200 on Mac swaps texture mips
* llAddToLandBanList() should be able to ban offline agents
* Parcel Pass expiration kicks the wrong user
* Grass is in front of alpha objects
* IM window loses scroll bar on resize
* Changing Anisotropic Filtering or Shadows resizes the client
* Other user's classified ads are not visible in their profile
* Mouse clicks on Preference tabs should register even if your framerate is slow
* Estate Allow list is confusing
* Region combo box on world map doesn't work as expected
* Attachments detach and are left at border when crossing a region boundary
* Position, size, rotation changes are ignored while a single side is selected
* User-entered text in message when adding groups does not wrap
* Region Texture tool should block textures of incorrect size
* You should only be able to zoom in on a HUD attachment if you are in Edit mode
* Texture picker's "apply automatically" unchecks when selecting the next object
* LSL attach callback not firing when script is in child prim
* Prims with multiple colors to change the color on each face to that of face 0 when the transparency of the object changes
* Move tool should ignore "Use Grid" option
* Uploaded animations have incorrect name on the Mac
* Object scale jitters when scaled past 10m limit
* Red line in Statistics Bar > Packet Loss when fully expanded
* Preferences > Network > clear cache > Apply starts parcel music stream
* World map is at max zoom every session
* Popgun does not work after teleport to no-script land
* Viewer window reacts to cursor entering when not focused on Windows PC
* Cursor can go outside "Region" field in Map window after autocomplete
* Lighting on avatar seems to flicker at times when you are in the dark
* Avatar and vehicle wind up in a spin and stuck in ground for a few seconds when quickly crossing regions in a vehicle
* Received notecards should open on login
* Texture all sides on multi prim object fails with latencey
* Some locations in sim have no about land information
* Double stream of particles sometimes shown when editing an object
* Cannot see another avatar's jacket's change of upper fabric until lower fabric selected
* Last letter of group name lost when naming group "GroupX" or "GroupY"
* Attachment prims 'go missing' when crossing region boundaries
* Tools > Make Joint appears enabled when not building
Finally, we are working on client support for two new operating systems: Linux and Mac Intel. Watch the announcements forum for more detail on the alpha/beta release of these new viewers!