Online System
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-14-2004 23:20
I am starting up a site called Second Life Central. There is 3 different areas to the site. Stuff for sale. What happens is people pay me, then I let them post on the site of there Items. Then you can search for stuff online (as in look for clothes, art, etc...). Second to post personals ads (looking for a friend, relationship, lover), or look for people. Lastly to just "hang out." I'm guessing your thinking "why the **** should I pay you money to post my Items?" This is more for no named, small businesses, but big businesses can do it too. See if you post your stuff, people will see it, and come to your store. So you'll get more visitors to that little booth (or whatever it is  .) Also you don't even need land to sell stuff. You can do the transactions between people. Also to post an Item is only 20 to 30 bucks. So if post 5 items (cost 20 per item), then you sell one piece of clothing worth 100$L, because someone saw it on the site. Bam  ! You just paid back what you invested (into the site), and you have one more costumer who might come back. Let alone more people might buy it. So it's pretty easy to make your money back (let alone a profit.) You could say "This going to ruin shopping!" Oh no it won't! If you think about it. Most people have 10 to 20 items (if not more.) I doubt they are going to post them all. So there would still be shopping! (I need shopping too you know!) http://secondlifecentral.tk To learn how much everything is goto "About SLC" Note that the first 25 items and personal ads to be bought will be FREE! *Note no more then 5 items per person (for one week) Please just post. Even if you think this is a stupid idea. Please just explain why, you think what you think. Since I want to make it better.
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CoCoNoNo Anubis
Skylark Mechanic
Join date: 28 Jun 2004
Posts: 40
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07-15-2004 14:43
because you're a threat to legitimate commerce, Miss I walk around a fricking slot machine on my back.
your reasons:
1. Exposure - We already have a forum section for stuff like this, ITS FREE. Secondly, as my mom always pointed out, those that win work for it. A successful product requires understanding who you're selling to. Then bringing it to their attention.
2. Reducing operation overhead (land, etc.) - This stuff exists so SL isn't cluttered with 1000 Jan's useless trinket shops. Look at eBay. It's 'stall space' is free. So if someone wanted to sell their toenail clippings, britney spear's underwear or whatever weird junk, they can do it. However that doesn't garuantee a sale.
Look, I know we got off to a bad start and all, but this is a stupid idea. it breaks up the metaphor of SL by making users get out of SL and onto their web browsers, ruining the immersiveness of it all. If you think of an SL analog, maybe I'll support that.
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-CoCoNoNo Current Major Projects: CoCoHoBo - Personal conveyance not for the faint of heart. Dreamer Class Skyships - Personalized skycraft for small parties or gatherings.
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Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
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07-15-2004 14:46
I'm gunna have to go with CoCoNo. Not so much that it's a dumb idea, or that it's bad for the community, just that it won't succeed. If I'm wrong, I'll be your slave for a week. You have my word.
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Touche.
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-15-2004 19:20
From: someone Originally posted by CoCoNoNo Anubis because you're a threat to legitimate commerce, Miss I walk around a fricking slot machine on my back.
your reasons:
1. Exposure - We already have a forum section for stuff like this, ITS FREE. Secondly, as my mom always pointed out, those that win work for it. A successful product requires understanding who you're selling to. Then bringing it to their attention.
The thing that is different between my site, and the cluttered forum is that mine is very easy to find stuff. Such as lets say you want to find anything really. You can do a search, or on my page it has an inventory of every listed item. Very simple. From: someone 2. Reducing operation overhead (land, etc.) - This stuff exists so SL isn't cluttered with 1000 Jan's useless trinket shops. Look at eBay. It's 'stall space' is free. So if someone wanted to sell their toenail clippings, britney spear's underwear or whatever weird junk, they can do it. However that doesn't garuantee a sale.
Yes, but the difference in your example is that you don't buy from the site. You look at the site. If you see something you like. You goto the store, and not only will you probably get that item, you probably get something else. As I say in my first post. This is more of an Ad [not ebay.] From: someone Look, I know we got off to a bad start and all, but this is a stupid idea. it breaks up the metaphor of SL by making users get out of SL and onto their web browsers, ruining the immersiveness of it all. If you think of an SL analog, maybe I'll support that.
What i'm trying to do through this is not break up SL, i'm just trying to make a site to help out the little guys. Think about it, if you have a little booth in a place where no one ever goes. Your not going to get much traffic (if any), but if you post on the site with a few of your things, traffic might pick up, and you can get more people to visit it. All i'm trying to say is that there will still be looking in SL. i'm trying to break up SL so you just go online to find stuff. That's stupid. What i'm saying is if your looking for a new designer, or something special for your house. You don't want to spend days and weeks looking around god knows how many sims just to find nothing, when you can just hop on a site to find something. (I mean if i say lets go shopping, i'm not going to log off, look at the site, and back on.) I would just do normal shopping, but every once and a while, I might check out SLC for new items, and designers that I have over looked, or haven't seen. SLC isn't meant to over take shopping. It's is meant as a shopping aide. (And an Aide to find people.) ---------- Also don't hate because I have a slot machine on my back.
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Ursa Falcone
Rocket Scientist
Join date: 26 Mar 2004
Posts: 1,989
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07-16-2004 05:47
I think you have a good idea Jade. I actually don't like shopping at malls etc. Alot of folks don't and thus was born web shopping. This is just a valuable in SL as it is in RL. Folks with *brick and mortar* in SL will resisit this, but they will certainly survive because som many like to shop that way.
I find it confusing and hard to muddle through all the shops. AND I know that I miss alot of great items because I just get tired of trying to find something.
Stay with your idea - its not dumb. imho
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From: someone Jeska Linden: I'm closing this thread because it's obviously overstepped the boundaries of useful conversation, even for the off-topic forum.
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Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
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Second Life Visions
07-16-2004 06:45
Second Life Visions - for more of your onLine Second Life shopping wants and needs! http://www.slvisions.com/
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Don't Worry, Be Happy - Meher Baba
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Ursa Falcone
Rocket Scientist
Join date: 26 Mar 2004
Posts: 1,989
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07-16-2004 07:43
Great site Merwan. I just registered.
It would be great to have a feature where I could, for example, type in 'jeans' into a search field and actually see the designs on a screen - who created the design, and be able to buy a pair from that screen.
LL$ would come out of my acct or ??? and the item would be placed in my inventory - OR - assuming that most items are mailed in RL, the item could be placed in my inventory within a certain # of days after payment. I don't know something like that. Maybe we need little Fedex or UPS trucks to deliver and collect payment. Oh I like that idea!
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From: someone Jeska Linden: I'm closing this thread because it's obviously overstepped the boundaries of useful conversation, even for the off-topic forum.
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Jade Bard
Registered User
Join date: 7 Jul 2004
Posts: 106
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07-16-2004 08:47
I would just like to say that I changed it to the first 25 items and personal ads to be bought are FREE! *Note no more then 5 items per person (for one week)
So if you want to get your items posted, just talk to me in SL. I will gladly do it for free. Don't forget you can post a personal ad too.
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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T.I.E
07-17-2004 05:50
The Item Exchange. I have had this posted for a very long time... http://www.tcoz.com/games/sl/itemexchangeYou can post items for sale categorized by type, etc. Using your username and password, you can admin you entries (basically delete them). There is a keyword search and all the columns are sortable. I remind you, do NOT use your SL username and password if you want to register to post/admin items. Although I have no interest in anybody else's account, I don't even want to raise the question. Use if if you like. Tell me if you like/don't like it. Or not ;p
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** ...you want to do WHAT with that cube? **
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Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
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Private Message
07-17-2004 09:00
Tocz i'm trying to send you a PM but your mail box is full.
ugh
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Don't Worry, Be Happy - Meher Baba
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Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
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07-20-2004 16:05
Im not paying for anything, tcoz im using your site now 
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From: Korg Stygian Between you, Ryen the twerp and Ardith, there's little to change my opinion here.. rather you have reinforced it each in your own ways IM A TWERP, IM A TWERP!  Whats a twerp? 
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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07-20-2004 20:02
I think the creators of Allakhazams would argue the "breaking of the game" that a quality external resource allegedly is guilty of. It's just not true (I know them btw they are all HARDcore EQ players, the webmaster and me used to run back in the day).
SL needs a consistent, report on-able, durable resource for cataloging items for sale not only so that shoppers can get a fair shake at seeing what's available, but so that the retail economy of SL can be organized. Right now, and the way it has always been, shoppers are simply at the mercy of whatever x vendor charges...and x vendor has no benchmarks, so they're not necessarily evil. There is no way to globally comparison shop. And one can not be built in game. I've looked at it, and seen the best efforts. They all fail, and not because none of us have simply "failed to get it right". There simply is no robust end-user dynamic and durable database in SL (a la access, mySQL, etc.) in which to store and update data. Period. Yes, now we have email/xml rpc to update external data. But how do you display it all in a searchable, catalog format? WITHOUT voice commands (point 'n click)?
Why kill yourself...why not just use a web page?
One of the GREATEST things about Active Worlds is that you can incorporate the web directly into the game...for instance, a land parcel is documented by web pages that are displayed in game. It's a GREAT, GREAT feature. To bad the building is all predefined objects. It is the only thing preventing my genuine interest in that game.
If only we could crack open a web browser in game. Yeah I know windowed mode, but I do get the immersion point.
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** ...you want to do WHAT with that cube? **
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Kurt Zidane
Just Human
Join date: 1 Apr 2004
Posts: 636
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07-30-2004 15:21
I've always believed that the power of the internet is it's communication potential, and the ability to make complex automated process that any one can access from any where. They save time and empower usesr. Witch is why I think your idea is an excellent idea, because it uses both process to offer a serves people want. i've offend wonder why some one has not already made a similar system for sl But I wouldn't charge people to list items. Instead I would suggest that you charge a commission fee. Perhaps a couple options of commission type a static fee for larger items or a small percentage for small items. This would be your reward for building and hosting such a servos. It also has many advantages, by allowing free listing you would end up with a huge catalog of items, and people would have no reason not to list. The more items you have the more useful and valuable your data base becomes. And popular items, witch are accessed more often would continue to bring in income. I think it's important to have good interface, a clear templets and easy cross-reference of use-able labels.
I bet if some one contacted LL, and expressed their interest in building such a data base. Linden labs could build an gui window to interface with the data base, but I do agree what we should be able to build our own gui interfaces for games, and interactive content.
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