Just tried and was able to run it, but had no luck with shadows.
Tried debug settings: RenderDeferred=TRUE and RenderUseFBO=TRUE - no luck.
Also I found the GUI very hard to navigate as sliders and buttons are non existant, but I assume this is a temp release, so keep up the good work. I know there are many of us who'd love shadows on MacOSX.
For now I'm running the Kirsten Viewer under BootCamp (WinXP, sp2) and it works like a charm for the most part. Just too bad she decided to discontinue her work due to GPL issues.
I was lucky to find the viewer however:
http://www.4shared.com/file/74937490/84c3af4b/Kirstens_SD2-R7.html (remember debug settings as mentioned above).
Things that don't work, or could be better:
- No antialiasing, but that's a problem on Mac in general.
- Shiny: Setting shiny to high merely renders as it would low in the normal viewer.
- 'Fake shadows' or semi-transparent faces don't show when on a horizontal surface.
- Shadows don't render from afar.
Apart for that it looks very sexy and the viewer is surprisingly snappy with no loss of fps even with settings at max and shadows on.
Another neat feature is a high or infinite number of actual light sources rendered. I also noticed Bumpiness actually works as intended - when seen against a light source you can actually see the light reflection on a bumpy surface.
We have light, we have windlight - now let's hope LL comes around and implements shadows as well, and preferably custom bump maps while they're at it. Obviously it can't be that much of a technical issue as it's all rendered locally, apart from supporting several graphics cards ofcourse, but it's an optional feature just like other graphics settings.
For the record, I'm running a MacBook Pro 15", 2,8GHz, Intel Core 2 Duo. 4GB ram. NVIDIA GeForce 9600M GT, 512 MB VRAM.