Gistya Eusebio
Registered User
Join date: 14 Mar 2006
Posts: 112
|
09-11-2007 15:17
I am running the beta release of Leopard (10.5) and wow, Second Life uses both cores! Must be the new multi-threaded OpenGL implementation.
It does crash after less than a minute though... doesn't fix the MacBook Pro w/8600M GT issue. Apparently, worsens it.
But, at least it's promising... if they manage to fix that, and if (pray to God) they get anti-aliasing support built in, it should surpass Windows in terms of performance... or hopefully, at least, match it.
GE
|
Gistya Eusebio
Registered User
Join date: 14 Mar 2006
Posts: 112
|
09-11-2007 16:12
Actually, just on the pure default settings, and resolution, I was able to run SL in Leopard without a crash for a couple of hours... with voice off and everything.
There's some settings that will crash it immediately. Of course Leopard is a beta and hopefully LL will have this all ironed out in a few weeks when 10.5 is released.
GE
|
Matthew Souter
Registered User
Join date: 19 Aug 2006
Posts: 9
|
09-11-2007 16:18
only 2 cores or will it do more?
|
Gistya Eusebio
Registered User
Join date: 14 Mar 2006
Posts: 112
|
09-11-2007 23:11
From: Matthew Souter only 2 cores or will it do more? Well I only have 2 cores lol. So I can't test that. But I imagine so, since it's a new multithreaded implementation of OpenGL. GE
|
MathueTaxion Theeuwes
Registered User
Join date: 30 Nov 2006
Posts: 8
|
09-12-2007 18:02
From: Gistya Eusebio Well I only have 2 cores lol. So I can't test that. But I imagine so, since it's a new multithreaded implementation of OpenGL.
GE That would certainly be pretty sweet if it did. I was under the impression that OpenGL was mostly processed on the GPU and not the CPU but certainly there are aspects of SL that probably benefit from better use of the processors. You can enable multithreading currently in SL if you have the debug menu enabled but it doesn't makes a whit of difference on my machine. That may be because it's not an active feature perhaps 
|