Fuzzy textures?
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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01-17-2007 12:49
Hi! I'm running a basic PowerBook G4 with an nVIDIA GeForce FX Go5200 32MB on-board. I note that it is common for avatar clothing other than mine (usually) to appear "blurry" (unrezzed) to me. Likewise, linden trees are usually fuzz spots or unresolved completely. All of these are intermittant problems, not 100% repeatable. Anyone else having this problem? Anyone know a fix? Examples: http://www.sluniverse.com/pics/pic.aspx?id=127720Note clothing on the two avatars to the right are soft-focus. Should be as sharp as the avatar (me) to the left. http://www.sluniverse.com/pics/pic.aspx?id=127674Note linden trees. Two are "green blobs," while others are gray shapes to the left-side rear of image. Mari
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  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Midori Mikazuki
Registered User
Join date: 20 Sep 2006
Posts: 78
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01-17-2007 14:05
I see this all the time no my Powerbook (similar specs to yours, but with 64 meg vram). My theory on why it happens is that SL is still showing the fuzzier textures on the AVs it would use at a distance rather than grabbing the higher resolution baked texture that it should use close-up. I suspect that the system is giving texture loading/downloading precidence to objects over getting the crisper AV texture. I've often had AVs go from crisp to fuzzy on me as well, leading me to suspect that some new texture bumped the AV texture out of the video ram of my small (by today's standards) card and the system went back to the fuzzy one. Sometimes zooming my camera in on the AV, so that it is the only thing in view, seems to encourage the system to get the full texture. Sometimes I have to relog, clearing my cache. And on particularly laggy nights, nothing seems to help. 
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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01-17-2007 14:38
From: Midori Mikazuki I see this all the time no my Powerbook (similar specs to yours, but with 64 meg vram). My theory on why it happens is that SL is still showing the fuzzier textures on the AVs it would use at a distance rather than grabbing the higher resolution baked texture that it should use close-up. I suspect that the system is giving texture loading/downloading precidence to objects over getting the crisper AV texture. I've often had AVs go from crisp to fuzzy on me as well, leading me to suspect that some new texture bumped the AV texture out of the video ram of my small (by today's standards) card and the system went back to the fuzzy one. Sometimes zooming my camera in on the AV, so that it is the only thing in view, seems to encourage the system to get the full texture. Sometimes I have to relog, clearing my cache. And on particularly laggy nights, nothing seems to help.  Ya, you have exactly the same thing going on. I've seen the crisp to fuzzy thing, and I have sometimes zoomed in to get the full texture. That mostly works, but not always. Mari
_____________________
  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Timothy Daniels
Registered User
Join date: 17 Jan 2007
Posts: 3
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01-21-2007 06:20
Glad to hear it's not just me!
I'm running SL on my PowerBook G4 with 2GB RAM and 64MB ATI graphics card, and I get the blurry avatar problem a lot. It's weird how the texture can quickly rez and become sharp, and then get blurrier (and STAY blurry).
I clear my cache every time I relog, and that seems to help somewhat. In fact, the cache doesn't seem to do much good - places I've recently visited always need to rez fresh each time.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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01-29-2007 07:54
Kinda bumping this topic a bit, because this is really getting frustrating. If I zoom close into an avatar, using control-0, I can often get the texture in that field of vision to rez -- but only for a moment. This makes any sort of group photo next to impossible. For example: http://sluniverse.com/pics/pic.aspx?id=135798Each other avatar besides myself is showing soft focus of varying degrees. Does anyone know any sort of voo doo that would actually work for this, short of replacing hardware? Mari
_____________________
  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Rihanna Laasonen
Registered User
Join date: 22 Nov 2006
Posts: 287
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02-02-2007 08:53
No help here, I'm afraid... just a bit of info that might help someone more enlightened narrow the problem down. I've found on my system that turning the Tree Mesh detail up solves the problem with trees -- they rez and stay rezzed. Turning the Avatar Mesh detail up, however, does absolutely nothing. Even with the detail slider all the way up, avatars still rez properly for only a few seconds (if that) before re-blurring.
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Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
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02-02-2007 11:07
From: Rihanna Laasonen No help here, I'm afraid... just a bit of info that might help someone more enlightened narrow the problem down. I've found on my system that turning the Tree Mesh detail up solves the problem with trees -- they rez and stay rezzed. Turning the Avatar Mesh detail up, however, does absolutely nothing. Even with the detail slider all the way up, avatars still rez properly for only a few seconds (if that) before re-blurring. Yes, the tree mesh has been helped (but not entirely cured) by turing detail full. I really wonder if avatar detail even does anyting? Mari
_____________________
  "There's nothing objectionable nor illegal in having a child-like avatar in itself and we must assume innocence until proof of the contrary." - Lewis PR Linden "If you find children offensive, you're gonna have trouble in this world  " - Prospero Linden
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Dael Ra
Registered User
Join date: 25 Dec 2006
Posts: 8
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03-07-2007 11:01
Maybe related but I'm having a similar problem on my PC.
Textures never rez fully unless I hover the mouse pointer over them. About 2-3 seconds later, the texture pops into full focus.
Once in the cache they're fine.
Does the same happen with you?
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Christalys Voom
Registered User
Join date: 29 Jan 2007
Posts: 31
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03-07-2007 13:20
I had the fx 5200go in my laptop I just sold...it's not pretty in regards to graphic capabilities. If I maxxed out it's controls to a decent visual experience, it'd slam me down to 4fps.
As for the texture rezzing, it happens to me all the time, and I have a 600mbps downstream line. I think it's usually a combination of your internet speed, the amount of users on line, and well, general net congestion at that time...just like loading a (very large) webpage during lunch hour when everyone in your timezone is checking their email...
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