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The Secret

Madhur Mirajkar
Registered User
Join date: 30 Aug 2008
Posts: 8
09-17-2008 13:06
The secret to SL viewer happiness on OS X: throw away your Linden-built viewer and use Hyang's build instead:

http://hyangreflections.blogspot.com/

If you just need a viewer that works as it should, without fiddling about with settings, without rattles and feathers and incantations, read no further. Follow that link, download the viewer, and enjoy SL. If you can spare a few minutes for some soapboxing, please continue reading.

I have been using Hyang's 1.21-1-based build of Cool SL Viewer for OS X for over two hours (!) without any stalls, hangs, or crashes. I tried everything I could think of to stress test it: Ahern and Waterhead welcome areas, the Shelter, the Particle Lab, the Cyber Bunker mall -- one of the most texture-heavy, glowy places I've ever visited -- and many more. I got out all my HUDs and scripted items, my primmiest avatars. I have all the shaders turned on, local lighting turned on, Avatar Impostors turned on, VBO turned on, and half my VRAM allocated to the viewer. My MacBook Pro has the NVIDIA graphics chipset that allegedly fails with Avatar Impostors because of some alleged bug in OS X. Despite all this, I could not make this viewer die.

Yes, you heard right. You can use whatever settings you like with this viewer, so long as you don't tell it to use more VRAM than you actually have.

Henri Beauchamp, author of the Cool SL viewer code fixes, has documented them publicly and released them under a GPL3 license. Henri's code simply updates the LL-released viewer source. You can run a stable viewer on your Mac RIGHT NOW.

Companies release their source code for many reasons: to gain trust from a community, to allow users to maintain a project the company is ready to abandon, to get bug fixes and new features and other kinds of fertilization from open source developers, just to mention a few.

Most of the time, such companies integrate third party improvements back into their official binary distributions. In the case of the OS X version of the official SL viewer, this has obviously not happened. The question remains: why not? If a stable OS X viewer exists now, in the wild, based on LL-released source, with the changes required to create it made public, then what prevents those changes from being included in the official binary release?

Try Hyang's build and see the difference for yourself. If it works better for you too, ask LL to incorporate the Cool changes. LL has, at least in theory, a commercial motive to distribute a Mac viewer that doesn't scare off (and piss off) so many customers, and it wouldn't hurt business either to make the die-hards like us an awful lot happier.

Executive summary for LL: there are still plenty of people and businesses who are not already using SL who would find value in the SL experience and spend money on your product. If their initial experience with SL leads to a cold reboot five minutes after installation, you have a problem. The solution to that problem exists. Carpe diem.

This has been a public service announcement.
Hyang Zhao
Registered User
Join date: 23 Sep 2006
Posts: 15
09-23-2008 11:15
Haha, found this thread over jira!
Its not secret, folks, both Henri and Boy has link to my blog on they sites :)
Boreal Latte
Registered User
Join date: 15 Nov 2007
Posts: 104
Me too - me too
09-24-2008 08:49
I had had the beachball freeze happen to me too. In particular when I start to pan around the camera, the LL view go beachball, and I have to force quit it.

The Cool viewer is - well cool - set drawing distance to 400, zap around a whole sim, before, while, after things load and rezz. Nothing seems to kill this viewer. After a couple of hours I get a beach ball - but guess what - after 10 sec it goes away - hey it goes away - I thought it was a one way switch in the viewer.

Get this thing - it will change your SL.

/me runs a MB pro
Sindy Tsure
Will script for shoes
Join date: 18 Sep 2006
Posts: 4,103
09-24-2008 08:51
Does this version include an autopoker?
MoxZ Mokeev
Invisible Alpha Texture
Join date: 10 Jan 2008
Posts: 870
09-24-2008 09:15
What's a beachball freeze?

And why the hard sell?
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Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
09-24-2008 09:46
From: MoxZ Mokeev
What's a beachball freeze?

It's the OS X counterpart to Windows' hourglass.
From: someone
And why the hard sell?

Eh, people get just as ga ga over all the other patched viewers too :)
Hyang Zhao
Registered User
Join date: 23 Sep 2006
Posts: 15
10-01-2008 13:37
no autopoker, Sindy!
and there new build based on latest 1.20.16 source.
:)
Boreal Latte
Registered User
Join date: 15 Nov 2007
Posts: 104
10-02-2008 12:47
From: MoxZ Mokeev
What's a beachball freeze?

And why the hard sell?

For some of us the standard SL viewer is next to useless. Before I changed, I consistently experienced that the viewer would stop working - sometimes after a few minutes. The only chance was then to make a force-quit. Then one has to wait a minute or two before SL allows you back on. Needless to say that is a rather annoying situation.

If someone then gives you a new viewer that has none of those problems you get raving madly happy.

The strange thing was I used to have no problems - but in one of the many upgrades to the SL viewer it suddenly broke...
Silverwind Tzedek
Registered User
Join date: 10 Nov 2006
Posts: 13
10-04-2008 06:28
I have been using the Cool viewer for the past couple of days now and have been very pleased with it so for. The only odd thing I have noticed is the texture being used when a texture is missing or being loaded. It is some sort of odd blue and white image with a smaller picture in it.

Is there a way to change that to a missing texture or a plain gray?
Bruce Patton
Registered User
Join date: 21 Nov 2005
Posts: 8
Cool SL Viewer for OS X Solves Problem
10-04-2008 17:22
PU: Dual i386 (Unknown) (2400 MHz)
Memory: 2048 MB
OS Version: Darwin 9.4.0 Darwin Kernel Version 9.4.0: Mon Jun 9 19:30:53 PDT 2008; root:xnu-1228.5.20~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2600 PRO OpenGL Engine
OpenGL Version: 2.0 ATI-1.5.28
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.18578 (Mozilla GRE version 1.8.1.13_0000000000)

Builds created when using Standard Mac Viewer are not displayed on any SL Viewer if the distance is greater than about 128 meters. This was tested with draw distance set at 512 meters in an almost empty private sim and creating cubes 8x8x8 meters using the latest Standard Windows Viewer, the latest Standard Mac viewer, and the Cool SL Viewer. The cubes created when using the Standard Windows Viewer and the Cool SL Viewer could be seen as far away as 512 meters, the one created with the Standard Mac Viewer could only been seen from about 128 meters.

Thanks for giving us the Cool SL Viewer for Mac
Bruce Patton
Registered User
Join date: 21 Nov 2005
Posts: 8
Cool SL Viewer for OS X Solves Problem
10-04-2008 17:44
PU: Dual i386 (Unknown) (2400 MHz)
Memory: 2048 MB
OS Version: Darwin 9.4.0 Darwin Kernel Version 9.4.0: Mon Jun 9 19:30:53 PDT 2008; root:xnu-1228.5.20~1/RELEASE_I386 i386
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI Radeon HD 2600 PRO OpenGL Engine
OpenGL Version: 2.0 ATI-1.5.28
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.18578 (Mozilla GRE version 1.8.1.13_0000000000)

Builds created when using Standard Mac Viewer are not displayed on any SL Viewer if the distance is greater than about 128 meters. This was tested with draw distance set at 512 meters in an almost empty private sim and creating cubes 8x8x8 meters using the latest Standard Windows Viewer, the latest Standard Mac viewer, and the Cool SL Viewer. The cubes created when using the Standard Windows Viewer and the Cool SL Viewer could be seen as far away as 512 meters, the one created with the Standard Mac Viewer could only been seen from about 128 meters.

Thanks for giving us the Cool SL Viewer for Mac
Bruce Patton
Registered User
Join date: 21 Nov 2005
Posts: 8
Cool SL Viewer for Mac solves problem
10-04-2008 17:47
Builds created when using the Standard Mac Viewer are not displayed on any SL Viewer if the distance is greater than about 128 meters. This was tested with draw distance set at 512 meters in an almost empty private sim and creating cubes 8x8x8 meters using the latest Standard Windows Viewer, the latest Standard Mac viewer, and the Cool SL Viewer. The cubes created when using the Standard Windows Viewer and the Cool SL Viewer could be seen as far away as 512 meters, the one created with the Standard Mac Viewer could only been seen from about 128 meters. Ask Kyle and Molly Linden for for details as they checked this out on 03 Oct 08. JIRA was filed on that date.

Question: Do I now have to redo the 63 Objects and 1,230 primitives of my builds with another viewer than the Standard Mac Viewer or is there an alternative solution ?

Thank you for giving us the Cool SL Viewer for Mac
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
10-04-2008 19:39
Does it cause triple posts?

:D
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
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Bruce Patton
Registered User
Join date: 21 Nov 2005
Posts: 8
Triple post
10-04-2008 20:25
Sorry all, I don't know why it came out that way
Furry Fizgig
Registered User
Join date: 3 Jun 2008
Posts: 29
10-06-2008 15:05
Crash
unable to login
unable to login
Crash

/me deletes cool viewer
Milla Janick
Empress Of The Universe
Join date: 2 Jan 2008
Posts: 3,075
10-06-2008 15:30
From: Bruce Patton
Builds created when using Standard Mac Viewer are not displayed on any SL Viewer if the distance is greater than about 128 meters.

They are on mine.

I can see objects smaller than 8x8x8 well over 128 meters away using the standard 1.20 viewer on a Mac.

/me sets her draw distance to 128M anyway most of the time.
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
10-08-2008 01:18
I can't seem to use the Cool SL viewer with command-line shortcuts (I use scripts to sign in my accounts easily), it complains about not being able to resolve DNS or something.
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Computer (Mac Pro):
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10gb DDR2 800mhz FB-DIMMS
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Yesterday Demain
Registered User
Join date: 15 Jul 2006
Posts: 1
Thank You
10-16-2008 13:05
Wow.
After 7 months trying to have a normal SL experience using a MBP (consistent beachball hell), I finally enjoyed a 2 hour clean session using Hyang's Cool Viewer.

Thank you, thank you, thank you.

Feedback to Linden Lab by all means.

Yesterday
Boy Lane
Evil Dolly
Join date: 8 May 2007
Posts: 690
10-17-2008 00:07
I made a 1.19.0.5 build for Mac. It's in CoolRelease 32 now, R33 with Teleport History will be ready soon.

http://my.opera.com/boylane/blog/cool-viewer-1-19-0-5-for-mac

Let me know if it works for you.
Boy