Where to install SL (Mac or Pc)?
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AA Novi
Registered User
Join date: 29 Jan 2007
Posts: 2
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04-16-2007 23:06
I have both: mac and pc. Currently running it on a pc and basically everything is fine, however since I use the PC mainly for work, I thought about migration to mac for the SL client.
Have anyone tried to run it on both (mac and pc)? What is better for SL client?
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Sterling Whitcroft
Registered User
Join date: 2 Jul 2006
Posts: 678
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04-17-2007 07:03
The answer is mostly going to be about relative performance. What mac do you have? ...and what graphics card in your pc? Many mac users report that the images and movement are 'smoother' than in PC's. But a killer PC card will beat a 5 year old mac. So we need more information. 
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Kerik Rau
Registered User
Join date: 8 Mar 2007
Posts: 54
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04-18-2007 09:23
The best thing to do is test it on both. Generally if the Mac has an integrated intel card the windows machine is the best bet (unless its in the same position).
I play on the linux client 95% of the time, but on the same machine the windows client has a noticeable pause between movements while in linux (and my macbook running osx) this is not noticeable at all. In all the unix based clients just feel faster (depending on hardware) IMO.
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AA Novi
Registered User
Join date: 29 Jan 2007
Posts: 2
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05-07-2007 21:19
Both machines are basically of the same performance (both notebooks1.5 and 2 GB Ram, 1.66Ghz and 1.83Ghz duo ). The graphic cards are very similar (both 256MB memory).
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Missy Malaprop
♥Diaper Girl♥
Join date: 28 Oct 2005
Posts: 544
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05-10-2007 17:02
why would you want to run Windows when you can run OSX, even if the software is a crappy port and runs slightly slower...
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Fur Yifu
Registered User
Join date: 21 Feb 2007
Posts: 31
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MAC or PC on same INTEL MAC
06-03-2007 06:45
Since the newer macs are INTEL based, has anybody tried running SL on the same machine. That is, if they have a MacPro, have they tried running it on OS X, then rebooted and run it on WINDOWS? A cool test since the hardware is the same.
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Simon Nolan
I can has ur primz?
Join date: 28 Mar 2006
Posts: 157
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06-15-2007 12:51
From: Fur Yifu Since the newer macs are INTEL based, has anybody tried running SL on the same machine. That is, if they have a MacPro, have they tried running it on OS X, then rebooted and run it on WINDOWS? A cool test since the hardware is the same. I've done this on my iMac Core Duo. It hardly ever crashes in Mac OS X, but with Windows XP the graphics get progressively weirder until it crashes. Prolly a driver problem, since I haven't downloaded the latest Boot Camp drivers in a while. Framerates do seem marginally higher under Windows for me, but nowhere near enough to justify a reboot to Windows. My iMac has an ATI X1600 with 128MB VRAM.
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Sobriquet Kryakutnoy
Fetch me my face!
Join date: 6 Nov 2006
Posts: 26
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06-17-2007 11:12
From: Simon Nolan I've done this on my iMac Core Duo. It hardly ever crashes in Mac OS X, but with Windows XP the graphics get progressively weirder until it crashes. Prolly a driver problem, since I haven't downloaded the latest Boot Camp drivers in a while. Framerates do seem marginally higher under Windows for me, but nowhere near enough to justify a reboot to Windows.
My iMac has an ATI X1600 with 128MB VRAM. Interesting, I have the exact same problem, but in the opposite order. In windows/bootcamp Second Life runs perfectly fine, but in OS X textures start getting weird, fragments of the UI will begin to replace textures (I.e. my menu bar will be stretched out across the ground. It's very trippy. I'll have to grab some screenshots next time it happens)..it's all very odd. Eventually it just leads to a crash though. Though strange things like this seem to happen in any 3D-intensive application I run. I'm wondering if the X1600 drivers in OS X are flawed, or perhaps there is some hardware issue. Does anyone else have this problem?
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