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Pulse Lag Redux (Please move this thread)

Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
04-13-2006 08:31
This thread is being posted in "Gallery" because attachments are borked in all the other forums I could find.

Resmods please move it, but only if you can keep the attachments. On a side note if someone could either fix the attachments, or post a simple statement as to what forums have attachments (and at what time of day), or who you have to pay to get the schedule of when attachments show up in one forum or the other... :mad:

Anyway, in my continuing attempt to get LL to look at the "pulse lag" issue that has plagued me for so long I have more data. It happened again last night for the entire time I was online (several hours) from the moment I showed up to the moment I logged out.

For those reading for the first time it is characterised by pulsating "spikes" of lag on a regular one or two second cycle, it happens regardless of environment or any objects to be drawn in the environment, textures, tori etc. and under otherwise excellent conditions (good FPS etc.) In fact the "spike" is usually extra noticeable simply because it is displayed against a background of otherwise very good performance.

It is usually an "image update" spike in the fast timers, but often it is a geometry update or even a UI or network update. Sometimes it is a spike composed of all three, but very often the start of the spike contains an "idle" component, as if the system is waiting for information from the server. The only other consistent symptom is the ping (user and sim) are at odds with each other and typically racing up and down the scale from two digit to four digit numbers over a period of less than a second and are also out of sync with each other. On a normal performance day for me, the pings generally go up and down together with roughly or exactly the same values.

Attached are pictures of me at 800 metres in the air away from all objects as before experiencing the pulse lag. More "ragged" spikes this time with more components to them, but essentially the same.

Anyway the further data is that it was suggested that it might be a "sky update" the last time I posted, so I turned off the sky rendering and proved that it wasn't that, but I have an even more interesting piece of data.

I run on a wireless laptop going through a standard wireless router and an ADSL modem, but I have a tennant in the basement suite of my house that also uses a wireless laptop and uses the same router and connection and was actually playing SL at the same time. They had absolutely no lag at all let alone "pulse lag." The two laptops are comparable ("good" machines from last year), but hers is Windows and mine is a Mac.

It seems to me, that this info rules out not only all the "it must be a torus you are looking at" explanations that I typically get, but also any problem with the wiring in my house or my general network setup.

This *has* to be a network problem on the pathway between LL and my ISP or a problem with the coding of SL itself in the way that it handles the network stacks on a Mac vs. Windows under certain conditions.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
04-13-2006 11:21
From: Dianne Mechanique
This thread is being posted in "Gallery" because attachments are borked in all the other forums I could find.

Resmods please move it, but only if you can keep the attachments. ....
bump
_____________________
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black
art furniture & classic clothing
===================
Black in Neufreistadt
Black @ ONE
Black @ www.SLBoutique.com


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Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
04-13-2006 23:59
Wish granted, moving to Technical Issues. I'll try to bug a Linden or two about attachment trouble, suggest you do the same for good measure. (Edit: On second thought, didn't notice on the first readin that you said you had a Mac...so putting it in the Mac section hoping that will be more helpfull.)
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"Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden

SL streams a world, can you also stream a mind?
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-14-2006 17:43
Dianne--I'd like to help with this.

You say "attachments are borked", does it give you an error message? Something like "There seems to have been a slight problem with the database."?

Thanx in advance for details, will help me to narrow this down.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-14-2006 17:48
P.S. I find external image hosting works great, if you go for a free signup at a site like http://www.photobucket.com (they have 1 gig of space!) and just insert images here using tags. =)
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Keishii Roo
The brains @ Goth1c0
Join date: 9 Feb 2005
Posts: 52
04-14-2006 18:31
Hi...well i want to say im on a mac, a powerbook and im on wireless, i dont share my connection with noone and when im in SL i dont run any other program. I experience the same problems as you do, i can be in a empty sim and get spike lags or be with some friends, they are using windows and of course they dont get any lag...i thought at first it was my computer, my graphic card....or lack of memory. Or the wireless connection. With this last couples updates im running with the lowest settings possibles, no music, no video, no particles, no terrain detail, no object details and lots of other thigns cut down....and still i get this spikes lags and the ppl around me run smoothly.

I see its prolly what you have said...the way the SL client runs with macs....its the only thing i can think off, and its getting annoying...i wonder until when i will be able to play with all this issues. (add the not being able to log in sometimes, the crashes that happens even doing nothing) i just feel its getting worst.
Rivlyn Rawley
Registered User
Join date: 22 Jan 2006
Posts: 3
Chiming in
04-22-2006 20:52
I'm beginning to wonder if it's specifically a Powerbook issue. I'd been running SL just fine on a measly little ibook for 3 months, with no issues, just the expected slower rez times, lag in busy areas and such. Then, I bought a Powerbook. And I'm getting exactly what Dianne is describing. Weird freezing for 1-3 seconds when I turn, or even when just typing. This morning I was on and things were sort of 'flashing', sometimes just things in game, sometimes buttons on the SL screen, sometimes the whole screen.
I find myself going back to the little ibook for better performance! This makes no sense to me.
Rivlyn
kerunix Flan
Registered User
Join date: 3 Sep 2005
Posts: 393
04-25-2006 07:20
I noticed, but not always, this kind of "pulse lag" too.
Using WIFI (802.11g) on a macBook Pro (2Ghz intel duo, 1GB RAM, ATI X1600 256MB GDDR3).

But it's so fast and not so annoying.
Coadey Concord
Registered User
Join date: 9 Jul 2005
Posts: 25
RE: Pulse Lag
04-25-2006 08:44
This has been a problem on the Mac client as long as I can remember (have never seen it on the Windows client). It's been posted about in the past:

Intermittent Client Pauses/Lockups

It happens on any Mac I've tried (from a Dual 500 Mhz G4 w/ 10.3 and Radeon 9600 up to a Quad G5 w/ 10.4 and Nvidia 6600). As in the screenshot above, Debug/Frame Console shows a time consuming "ImageUpdate" (from 2 to 10 seconds, during which the entire system appears frozen).

It's never happened in any other OpenGL application, so I have to think it's SL.