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SL Economic stats, updated 10/7/2004

Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
10-08-2004 16:57
Here you go!
Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
10-08-2004 17:05
Thanks Philip!
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James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
10-09-2004 09:00
Great to see! It's great to see that the average land sale prices are going down, yet it's also kind of interesting to see that the average object price is slowly increasing.
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
10-09-2004 09:08
Very interisting, thank you for doing this!

Heh, its kinda funny and sad looking at Land Passes.
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Zax Zadoq
You can't see this title.
Join date: 24 Sep 2004
Posts: 64
10-09-2004 10:29
THis is great.

Thanks, Philip!

One thing that would be interesting to see on there also is weekly stipend (plus bonus) totals and averages.

Very nice.

-Zax
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
10-10-2004 22:25
Once again, many thanks Philip!

A question, however; Is there any way to tell how much of the money supply is "tied up" in inactive accounts? I'd be curious to see a breakdown of active accounts' balances vs. inactive/disabled accounts.

LF
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
10-10-2004 22:27
From: James Miller
Great to see! It's great to see that the average land sale prices are going down, yet it's also kind of interesting to see that the average object price is slowly increasing.

I'm not sure how accurate the latter is, what with all the free and 1L items there are out there.
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Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
10-11-2004 13:52
From: Hiro Pendragon
I'm not sure how accurate the latter is, what with all the free and 1L items there are out there.


This data is for all transactions greater than 0 L$, so it excludes free stuff and counts 1L$ stuff.

Thanks for all the other feedback... we'll keep adding things as quickly as we can.

On James Miller's question about inactive accounts - most (like >60%) of all SL accounts have logged in with last 30 days or so, and a quick check shows me that only about 20% of the money supply is in accounts which haven't logged in for more than 60 days.
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Philip Linden
Chairman & Founder, Linden Lab
blog: http://secondlife.blogs.com/philip
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
10-11-2004 18:52
It was me... but thanks philip :) This will help my blog a bit. :)

LF
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Zax Zadoq
You can't see this title.
Join date: 24 Sep 2004
Posts: 64
10-12-2004 07:55
Thanks for the clarifications, Philip.

That's actually a surprisingly low amount of inactivity. Although if ~60% have logged in in the last 30 days and ~20% of the money may be in accounts that haven't logged in within 60 days, the money distribution seems relatively flat, too. That said, 20% of the economy's cash being inactive could have a big impact if it was either removed entirely or recycled into the system (e.g. inactive accounts that are closed have their cash go into a pool and that pool is used to increase the dwell payouts, or something like that).
One must wonder if the inactive money is used in the calculations to figure out how much cash should be injected into the economy through dwell (+), ratings (+), stipends (+), auctions (-), and fees (-).