Sean Playfair
Registered User
Join date: 5 Jul 2004
Posts: 3
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10-22-2006 20:06
I spent forever looking for a script with just a show hide feature for the objects I've started building, but had no luck here in the forum, or in game. So with the little programming experience I have, I looked up the SL scripting site and put together this little bit of script that will let you hide and show your poseballs or other objects with a simple channel check and typing either "show" or "hide". I'm sure others are better, and many are available in some circles, but I just decided to post this for anyone else that needed a quick, usefull script. show() { llSetAlpha(1.0, ALL_SIDES); }
hide() { llSetAlpha(0, ALL_SIDES); }
default { state_entry() { // listen on channel zero for any chat spoken by the object owner. llListen(1,"",NULL_KEY,""); } listen(integer channel, string name, key id, string message) { if(llStringLength(message)!=4) return; message = llToLower(message); if(message == "show") { show(); return; } if(message == "hide") hide(); } }
You can change the channel to listen for to every channel by changing llListen(1,"",NULL_KEY,""  to llListen(0,"",NULL_KEY,""  . You can also change the "1" to any channel number you wish. Just copy and past into a new script and make any changes. Enjoy.
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Discussion Thread
10-22-2006 21:02
_____________________
i've got nothing. 
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Lucy Rust
Registered User
Join date: 11 May 2006
Posts: 2
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hide show
02-15-2008 18:20
This makes the root prim alpha, but not an object. Is there an easy way around this?
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