09-09-2006 14:09
Hello


I seen alot more people run around hiding in buildings and using shields. There thinking there the best. Heres a phantom bullet script that shots throw walls and shields and kill the person.

Okay the first two script you need make a bullet prim and put these two script in them. The others you need make a second prim. But when your done with the first prim but this prim in the second prim when your are done. Name first prim Seeker

Here are the other script you need put these next 5 script in the second prim!!!
First script name: ddd
CODE

default
{
state_entry()
{

}

collision_start(integer chargeval)
{
llSleep(3);
llDie();
}
land_collision_start(vector pos)
{


llSleep(3);
llDie();
}
}



Second script script name: 'ppp
CODE

poof(integer pooftype)
{

if(pooftype == 1)
{

llParticleSystem([
PSYS_PART_FLAGS, 0 | PSYS_PART_EMISSIVE_MASK |
PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_FOLLOW_SRC_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK,
PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_MAX_AGE,1.10000,
PSYS_PART_START_COLOR,<0.60000, 0.60000, 0.60000>,
PSYS_PART_END_COLOR,<0.60000, 0.6000, 0.60000>,
PSYS_PART_START_SCALE,<0.1500, 0.15000, 0.15000>,
PSYS_PART_END_SCALE,<0.1000, 0.1000, 0.1000>,
PSYS_SRC_BURST_RATE,10.5000,
PSYS_SRC_ACCEL,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_BURST_PART_COUNT,30,
PSYS_SRC_BURST_RADIUS,0.400000,
PSYS_SRC_BURST_SPEED_MIN,0.300000,
PSYS_SRC_BURST_SPEED_MAX,0.700000,
PSYS_SRC_TARGET_KEY,(key)"",
PSYS_SRC_INNERANGLE,1.550000,
PSYS_SRC_OUTERANGLE,1.540000,
PSYS_SRC_OMEGA,<0.00000, 0.00000, 5.00000>,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_SRC_TEXTURE, "1b3df9ad-0cc4-21a9-2653-f62a313d59e0",
PSYS_PART_START_ALPHA,0.600000,
PSYS_PART_END_ALPHA,0.010000
]);
}
if(pooftype == 2)
{
llParticleSystem([
PSYS_PART_FLAGS, 0 | PSYS_PART_EMISSIVE_MASK |
PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_FOLLOW_SRC_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK,
PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_MAX_AGE,1.0000,
PSYS_PART_START_COLOR,<1.00000, 1.00000, 0.00000>,
PSYS_PART_END_COLOR,<1.00000, 1.0000, 1.00000>,
PSYS_PART_START_SCALE,<0.05000, 0.10000, 0.10000>,
PSYS_PART_END_SCALE,<0.050000, 0.10000, 0.10000>,
PSYS_SRC_BURST_RATE,10.5000,
PSYS_SRC_ACCEL,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_BURST_PART_COUNT,20,
PSYS_SRC_BURST_RADIUS,0.400000,
PSYS_SRC_BURST_SPEED_MIN,1.300000,
PSYS_SRC_BURST_SPEED_MAX,2.600000,
PSYS_SRC_TARGET_KEY,(key)"",
PSYS_SRC_INNERANGLE,1.550000,
PSYS_SRC_OUTERANGLE,1.540000,
PSYS_SRC_OMEGA,<0.00000, 0.00000, 5.00000>,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_PART_START_ALPHA,1.000000,
PSYS_PART_END_ALPHA,0.050000
]);
}
if(pooftype == 3)
{
llParticleSystem([
PSYS_PART_FLAGS, 0 | PSYS_PART_EMISSIVE_MASK |
PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_FOLLOW_SRC_MASK | PSYS_PART_FOLLOW_VELOCITY_MASK,
PSYS_SRC_PATTERN,PSYS_SRC_PATTERN_EXPLODE,
PSYS_PART_MAX_AGE,1.20000,
PSYS_PART_START_COLOR,<1.00000, 0.10000, 0.10000>,
PSYS_PART_END_COLOR,<1.00000, 0.1000, 0.10000>,
PSYS_PART_START_SCALE,<0.1000, 0.10000, 0.10000>,
PSYS_PART_END_SCALE,<0.30000, 0.30000, 0.30000>,
PSYS_SRC_BURST_RATE,10.5000,
PSYS_SRC_ACCEL,<0.00000, 0.00000, 0.00000>,
PSYS_SRC_BURST_PART_COUNT,20,
PSYS_SRC_BURST_RADIUS,0.400000,
PSYS_SRC_BURST_SPEED_MIN,0.300000,
PSYS_SRC_BURST_SPEED_MAX,0.600000,
PSYS_SRC_TARGET_KEY,(key)"",
PSYS_SRC_INNERANGLE,1.550000,
PSYS_SRC_OUTERANGLE,1.540000,
PSYS_SRC_OMEGA,<0.00000, 0.00000, 5.00000>,
PSYS_SRC_MAX_AGE,0.000000,
PSYS_SRC_TEXTURE, "1b3df9ad-0cc4-21a9-2653-f62a313d59e0",
PSYS_PART_START_ALPHA,0.500000,
PSYS_PART_END_ALPHA,0.010000
]);
}
}
default
{
collision_start(integer num_detected)
{
if(llDetectedType(0) & AGENT)
{
poof(3);
}
else
{
poof(2);
}
}
land_collision(vector pos)
{
poof(1);
}
}


third script script name: 'aaa
CODE

list avatarsoundlist = ["0b8dc1d7-2ba3-8b54-8aa4-2ba64664bf2c","607667bc-5e8b-20b0-d101-703230ec4e8f"];

list landsoundlist = ["865eb07f-a1e9-1cb6-d1d5-dbf6a6ca9297","26738818-f22e-9c68-d22b-b32036a548fe","934d6ac6-16ad-25d3-165b-689922507f56"];

list objectsoundlist = ["3fea5716-35c6-370c-f3fd-3b6f02fc5410","400cd364-173a-c954-9d65-5ae874fda641","c335a35b-d130-1d4a-0e2f-c5d8a7a16321","ed8a21ba-3774-1cd3-f8b7-24867cc583d6"];

sound(integer type)
{

if(type == 1)
{
llTriggerSound(llList2Key(llListRandomize(llListRandomize(landsoundlist, 1), 1), 0), 1.0);
}
if(type == 2)
{
llTriggerSound(llList2Key(llListRandomize(llListRandomize(objectsoundlist, 1), 1), 0), 1.0);
}
if(type == 3)
{
llTriggerSound(llList2Key(llListRandomize(llListRandomize(avatarsoundlist, 1), 1), 0), 1.0);
}
}

default
{
collision_start(integer num_detected)
{
if(llDetectedType(0) & AGENT)
{
sound(3);
}
else
{
sound(2);
}
}
land_collision(vector pos)
{
sound(1);
}
}



fourth script script name: '
CODE

default
{
state_entry()
{
llVolumeDetect(TRUE);
llSetBuoyancy(1.0);
llSetStatus(STATUS_DIE_AT_EDGE,TRUE);
}

collision_start(integer chargeval)
{
llSetStatus(STATUS_PHYSICS, FALSE);

llSetAlpha(0, ALL_SIDES);
llRezObject("seeker",llDetectedPos(0),ZERO_VECTOR,ZERO_ROTATION,1);

}
land_collision_start(vector pos)
{


llSetStatus(STATUS_PHYSICS, FALSE);
llSetStatus(STATUS_PHANTOM , TRUE);
llSetAlpha(0, ALL_SIDES);
}
}



fifth script script name: 'bbb
CODE

default
{
on_rez(integer start_param)
{
llSetDamage(100);
}
}



I hope you like this script and also I hope it helps you in saving your self or just killing people that are annyoing.....
_____________________
USMC Time to kick ass and take names later. Show No Mercy