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                     Tigsen Fairplay 
                    Registered User 
                    
                    Join date: 23 Aug 2004 
                    
                    Posts: 16 
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                         09-03-2004 00:37 
                        I found myself wanting to quickly turn off some of my scripts that were running on an object I was working on, so I wrote the following short script that I thought others might find useful. The object owner says "reset" and the script will reset all other scripts in the inventory of the same object.  // Script reset by Tigsen Fairplay // Object owner simply says "reset" and all scripts in the // same inventory as this one will be reset.
  // Great for stopping run-away scripts or long-running // scripts that you've seen enough output from. default {     state_entry()     {         // Listen only to the object's owner.         llListen( 0, "", llGetOwner(), "" );     }          listen(integer iNotUsed, string sNotUsed, key kNotUsed, string sMessage)     {         if (sMessage == "reset")         {             // We'll be iterating through all scripts in this             // object's inventory, starting with 0.             integer iIndex = 0;
              // Get the name of the first script found.             string sScriptName = llGetInventoryName(INVENTORY_SCRIPT , iIndex);             while (sScriptName != "")             {                 // As long as the script found isn't this one, reset it.                 if (sScriptName != llGetScriptName())                 {                     llSay(0, "Resetting: " + sScriptName);                     llResetOtherScript(sScriptName);                 }
                  // Increment our index and get the next script name.                 iIndex = iIndex + 1;                 sScriptName = llGetInventoryName(INVENTORY_SCRIPT , iIndex);             }                          llSay(0, "Reset complete.");         }     } }
 
 Enjoy, Tigsen  
                        
                    
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                     Samhain Broom 
                    Registered User 
                     
                    Join date: 1 Aug 2004 
                    
                    Posts: 298 
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                         09-21-2004 08:34 
                        Is there a way to traverse sub-objects in a linked object?
  Example:
  The main prim does not have a script in it, but three objects have scripts in them that are linked to the main prim. Can a script look for prims linked to it, and create a reset for those objects as well (without resetting willy-nilly)? 
                        
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                            rm -rf /bin/ladden #beware of geeks bearing grifts 
                         
                    
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                     Hiro Pendragon 
                    bye bye f0rums! 
                     
                    Join date: 22 Jan 2004 
                    
                    Posts: 5,905 
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                         09-21-2004 22:29 
                        I'd like to encourage the use of non-0 channels, especially in this case. Too many regions of SL are already very laggy from listens, and filtering on channel number is a great performance improvement. 
                        
                            _____________________ 
                            Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
  Visit my SL blog: http://secondtense.blogspot.com 
                         
                    
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                     LandRaider Ayoob 
                    Registered User 
                    
                    Join date: 18 Sep 2004 
                    
                    Posts: 1 
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                         11-01-2004 15:49 
                        From: Samhain Broom Is there a way to traverse sub-objects in a linked object?
  Example:
  The main prim does not have a script in it, but three objects have scripts in them that are linked to the main prim. Can a script look for prims linked to it, and create a reset for those objects as well (without resetting willy-nilly)? Might be kind of late for an answer, but what I did was create several "remote reset" scripts. The main script (posted above) would send a linked message to all prims in the object to reset. The remote reset scripts would pick up that linked message and then do the same thing as the main script, resetting every script in the same prim as the remote reset script. I actually just updated mine so that the remotes and main script can suspend other scripts, let them continue running, or reset them. Tigs  
                        
                    
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