Jiminy Roo
Registered User
Join date: 25 Dec 2004
Posts: 42
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01-05-2007 13:45
Hi There. This allows you to get double clicks from a user. makes interfaces a bit easier to create! warning.. in laggy areas this may not be too good to use. Enjoy! integer poke = FALSE; default { touch_start(integer x) { if(poke){ llSetTimerEvent(0); poke = FALSE; //double clicked } else{ poke = TRUE; llSetTimerEvent(0.5);//change this depending on how fast you give them to click again } } timer() { llSetTimerEvent(0); poke = FALSE; //single clicked } }
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
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Original Thread
01-06-2007 09:32
_____________________
i've got nothing. 
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Dom DaSilva
Registered User
Join date: 18 Jun 2005
Posts: 8
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flat object flipping...
01-07-2007 11:21
I was using this code to flip a playing-card prim. It's mechanism goes between two states like the script originally posted does. This gives an option to handle a single, double, or triple click though... Don't know if that's useful or not. integer clicks; integer flipped; rotation topward = <0,180,0,0>; rotation backward = <0,0,0,0>;
handleflipping () { if (flipped==FALSE) { llSetRot (topward); flipped = TRUE; return; } if (flipped==TRUE) { llSetRot(backward); flipped = FALSE; } }
default { state_entry () { } listen (integer chan, string name, key id, string mess) { if (chan==28) // saying anything on channel 28 flips this card over. { handleflipping(); } } timer () { clicks=0; } touch_start(integer total_number) { clicks++; if (clicks==2) { // the double-click is determined by the 2, of course. if (clicks==2) { clicks=0; } handleflipping(); } } }
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