But how long can it be fun? Eventualy it will become boring for any person. Well , yes , there is also sucha thing as communication. But how fun can a communication be when everybody is agreed with each other ? Why say anything if everyone knew the answer would be always a positive one ?
I see Second Life as a game also about relation between people not as a game where we only create objects.
The state of war, the conflict are normal states of humanity, if it can be called "normal". It's been so for eons. That's what makes us move our asses. Is it bad? Is it good? I am not here to talk about that. It's just the order of things in human society. Relation between people imply the presence of conflict . That's how we comprehend and interact with our world, thru a conflict.
I have no idea as of yet what kinda conflict SL needs. But I can say that it should be pan SL conflict, not locolized to one or a few SIMs. Three-sided conflict, meaning involving 3 parties. Some shooting could be fun too

Now about politics and policies. All SL policies are conditioned by Linden Laboratory (LL from here on). Any player's behavior that leads to a conflict with another player can and will be punished by LL . The only people in position to act RL-like is LL ;-D
So we need LL's help to set rules of engagement so to say

The important thing is to make it NOT mandatory for SL players but with some kinda rewards for participants.
If you have any thoughts on SL conflict/war policie and mechanics please share your ideas.
Love ya all, kisses to Thili, finger to you know who you are,
Yoshiko .