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A Somewhat Ridiculous Comparison.

Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
07-25-2006 11:36
I simply can't help but draw the parallels.

Has anyone ever played a mid-90's tile game called Civilisation II?



The idea of it: you are the leader of a little country, and the way you 'win' is to be better than all the other (human or computer) countries on a little map grid.

One of the things you can do is choose your government type. Despotism works well in the beginning; people do exactly as you say, but your little cities aren't very motivated to produce.

Monarchy, Democracy, Communism - all are choices with various pluses and minuses. For instance, democracy is good for large complex societies, but choose it too early and you can't make the bold, decisive moves you need to make for strong growth.

Ultimately, the 'wars' between countries are purely economic; those who outproduce the rest take control of all the little grid tiles.

I can't help but look at the Grid and see a large, slow Civ II game being played.

Ah, got to run, my turn's come up again. :)
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
07-25-2006 11:52
haha - I think you're onto something there!

coco
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
07-25-2006 11:52
You have captured Caledon - partisans take to Tamrannoch!

The thing of course with SL is that the map isn't actually continuous, and there isn't really a need to occupy anyone else's territory. On the mainland, land is valuable, the resources being good shopping, say, or nice builds in the area that encourage people to visit, and that has resulted in wars being fought for control - not usually military wars, but ones involving land griefing, ban lines and so on. Legal weapons. With the advent of islands, one can have an entire area to oneself and be guaranteed of not coming into conflict with anyone else, and the only challenge becomes to expand and improve one's own territory, much like Civ II in the early stages.
Snowflake Fairymeadow
Registered User
Join date: 21 May 2006
Posts: 704
07-26-2006 10:33
Yupppers.

I have the Civilization IV DVD in my drive right now. Exactly the same place as it has been since I discovered Second Life LOL and it hasn't been played since.

I always had 2 main scientific advancements to achieve: Gunpowder, and then Democracy. If I was the first to discover both of those advancements, I always won the game.
Burnman Bedlam
Business Person
Join date: 28 Jan 2006
Posts: 1,080
07-31-2006 11:24
What an interesting metaphor... you just managed to take world politics and sum it up rather well. ;)

From: Desmond Shang
I simply can't help but draw the parallels.

Has anyone ever played a mid-90's tile game called Civilisation II?



The idea of it: you are the leader of a little country, and the way you 'win' is to be better than all the other (human or computer) countries on a little map grid.

One of the things you can do is choose your government type. Despotism works well in the beginning; people do exactly as you say, but your little cities aren't very motivated to produce.

Monarchy, Democracy, Communism - all are choices with various pluses and minuses. For instance, democracy is good for large complex societies, but choose it too early and you can't make the bold, decisive moves you need to make for strong growth.

Ultimately, the 'wars' between countries are purely economic; those who outproduce the rest take control of all the little grid tiles.

I can't help but look at the Grid and see a large, slow Civ II game being played.

Ah, got to run, my turn's come up again. :)
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Burnman Bedlam
http://theburnman.com


Not happy about Linden Labs purchase of XStreet (formerly SLX) and OnRez. Will this mean LL will ban resident run online shoping outlets in favor of their own?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
07-31-2006 11:29
From: Snowflake Fairymeadow
Yupppers.

I have the Civilization IV DVD in my drive right now. Exactly the same place as it has been since I discovered Second Life LOL and it hasn't been played since.

I always had 2 main scientific advancements to achieve: Gunpowder, and then Democracy. If I was the first to discover both of those advancements, I always won the game.

Gunpowder and Adam Smith - Democracy be hanged. Trade empires and the Maxim gun.

(To be fair, once you realise how the AI works you don't tend to lose much, except when it cheats, but that doesn't have many RL parallels... lots of people claim to have worked out how the AI works in RL, but they're always selling something.)
Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
07-31-2006 11:41
OK. Any idea how the AI works in SL?
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Moonshine Herbst
none
Join date: 19 Jun 2004
Posts: 483
07-31-2006 12:22
From: Inigo Chamerberlin
OK. Any idea how the AI works in SL?
In SL we call it FIC :D
A search will reveal how it works ;)
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Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
07-31-2006 12:28
Nooooo! You misunderstood my question. 'AI' as in Artificial Inteligence...
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Corvus Drake
Bedroom Spelunker
Join date: 12 Feb 2006
Posts: 1,456
07-31-2006 14:48
From: Inigo Chamerberlin
Nooooo! You misunderstood my question. 'AI' as in Artificial Inteligence...




The intelligence of blingtard SLuts is quite artificial.
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Jopsy Pendragon
Perpetual Outsider
Join date: 15 Jan 2004
Posts: 1,906
07-31-2006 15:22
Well, that would explain the numerous settler units squatting on my resource rich squares in TEAL.

I always got a kick out of mixing the culture with the wonder... The Great Wall of America. The Pyramids of England.

--
The Elves won the space race, but no one was watching.