Almarea Lumiere
Registered User
Join date: 6 May 2004
Posts: 258
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04-06-2005 10:27
Why do we need Linden help to do this? What's preventing someone from buying a sim and enforcing a theme now?
Is it just too much money for most people?
Are there technical issues? Perhaps technical issues which make it difficult to share the cost.
Maybe there's just not the demand.
I know it's been done with varying degrees of success. Your perspective is particularly of interest if you're involved, or have been involved, with a project like this.
--Allie
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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04-06-2005 10:49
This is relevant because capitalism to that degree does not work all at once, and because Second Life is a system that is in some ways isolated from select economic and legal pressures. Or, in English, this is a problem because we (the residents) have a commons that has very little regulation and a very high risk of abuse.
This commonly equates to the "tragedy of the commons," and in many ways, it has. Many free riders have sprung up around Second Life, using an inordinate amount of resources without giving back to the community. Typically, this is a problem - and one of the functions where the system can "break down."
So, in the perfect scenario, yes - you could have consolidated landholders in every single sim, who then delegate permissions and rules. In practice, and due to the way land is privatized and enforced on the public grid, this just does not work out this way. The only current recourse, then, is to turn to the holders of the physical capital, Linden Labs. And we do. It's just a system that is opaque, slow-moving, and in need of people with the time (read as: residents) to uphold it without abuse.
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