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Player Position X, Y, Z.

Kc Brucato
Registered User
Join date: 16 Nov 2009
Posts: 2
11-23-2009 00:29
I have been working with c++ for a while and wnated to try out secondlife script. I have so far found it fun but ran into a snag. I need my script to run a check on the X, Y, Z position of a certain player and then return the values seperatly.


The script needs to find and return PlayerXcord, PlayerYcord, PlayerZcord.


Thanks.
Ron Khondji
Entirely unlike.
Join date: 6 Jan 2007
Posts: 224
Something like this?
11-23-2009 01:52
CODE


string Name = "Avatar Name";
float Range = 90.0;
float Interval = 10.0;

default
{
state_entry()
{
llSetTimerEvent( Interval );
}

timer()
{
llSensor( Name, "", AGENT, Range, PI);
}

sensor(integer Num_Detected)
{
if( llDetectedName(0) == Name ){
vector Pos = llDetectedPos(0);
llOwnerSay( Name + " X_pos = " + (string)Pos.x );
llOwnerSay( Name + " Y_pos = " + (string)Pos.y );
llOwnerSay( Name + " Z_pos = " + (string)Pos.z );
}
}
}

Kc Brucato
Registered User
Join date: 16 Nov 2009
Posts: 2
11-23-2009 10:27
Thank you very much for the fast reply!! I will try this out in game and see if it works for me.