Eye follow script
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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06-14-2008 04:09
I have a torus shape with 'eyes', I need the 'eyes' to follow a detected avatar that comes within a 10 to 15 meter range, the torus would rotate on it's (edit: see post below). this would work like those 'security beams' or 'beams of light' that follow avatars when they approach. That's all it needs to do. Please leave a message below or IM me in world if you can help. If there is a cost. please tell what that cost will be. Alternatively I am a good builder and texture artist I could barter  Thanks Dekka Raymaker
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
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06-14-2008 04:27
Dekka, i might be wrong but i seem to remember seeing a similar script in the library. it reminded me of duck dodgers in 21st and a half century when he walks uder the giant eye from the warner brothers cartoon with Daffy in it. i'd suggest having a look through there befor you pay anyone to make the script
-Crunch
_____________________
---------------------------------------------- So your final Nimbus Score is 8.15, a quite remarkable achievement for a biped. Congratulations Crunch, you should be very proud. 
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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06-14-2008 04:37
Thanks Crunch, only asked here because I have looked for two days now, tried searching for rotate, detect, follow, follower and even tried eyes  I'll try duck and orb maybe LOL.
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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06-14-2008 06:37
I dropped an all-seeing donut on you, hopefully that will at least work as a starting point.  The stuff of children's nightmares, it is.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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06-14-2008 10:29
From: Viktoria Dovgal I dropped an all-seeing donut on you, hopefully that will at least work as a starting point.  The stuff of children's nightmares, it is. Thanks Viktoria, sent you a IM in world. This is so close to what I want, but it poses a couple of problems. I'm not a scripter at all, scripting is way out of my curve in SL. Anyways what I have discovered from using this, is a description change. I need the torus to rotate horizontally ONLY, i.e. left to right, on the Z axis I believe, as the torus is first rezzed in world (this script flips it on it's side), I only need the one prim torus to rotate, this script also uses child prims which rotate up and down as well, I don't need this function.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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06-14-2008 10:33
From: Dekka Raymaker I need the torus to rotate horizontally ONLY, i.e. left to right, on the Z axis I believe, as the torus is first rezzed in world (this script flips it on it's side), Not a problem. In the root prim's script, where it has AXIS_FWD down near the bottom inside the sensor event, change that to AXIS_UP. From: someone I only need the one prim torus to rotate, this script also uses child prims which rotate up and down as well, I don't need this function. OK. If so, you can comment out the llMessageLinked line (also in the sensor event) and ignore the child prim stuff.
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KickMe Sideways
Registered User
Join date: 30 May 2008
Posts: 17
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EyestalkMovemnt and Eyestalk Sensor
06-15-2008 02:59
From: Dekka Raymaker I have a torus shape with 'eyes', I need the 'eyes' to follow a detected avatar that comes within a 10 to 15 meter range, the torus would rotate on it's (edit: see post below). this would work like those 'security beams' or 'beams of light' that follow avatars when they approach. That's all it needs to do. Please leave a message below or IM me in world if you can help. If there is a cost. please tell what that cost will be. Alternatively I am a good builder and texture artist I could barter  Thanks Dekka Raymaker Hi Dekka... I will drop 2 scripts on you IN world.. they are "eyestalk movement and eyestalk sensor. I hope that these will work for what you are wanting. Let me know
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