Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

turn your camera away from the sun

SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-01-2007 23:19
Anyone have a acript that does a nice job of keeping your camera from pointing toward the sun?
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-03-2007 06:59
I think I've figured out an explanation for why the new sun seems unrealistic looking to me when it is presumably attempting to present an optically accurate rendition of the sun's appearance.

The sun's image in my mind is made from what the sun looks like when it's fit to look at. When the sun is super white bright with a large intense halo around it, I look away or get an opaque object between me and it. The Windlight system attempts to produce an image of the sun when it's not fit to look at. Thank goodness we don't have monitors with a luminance range that allows reproducing the intensity of the sun 's actual light; if we did, we'd have a sun in Second Life that would make us have to leave the room or face away from the monitor altogether.

I suppose I will be able to do what I do now when the current ugly sun is visible: reset the time of day, i.e., mouse moves sun in the current system, plus in Windlight you can pretty much make the sun vanish, although doing so may affect the appearance of other things

So, since in real life I try to face away from the sun when it looks like the one in store for Second Life, it would be realistic to implement a sun avoidance behavior into the default avatar animation and behavior scheme.

In the absence of such automatic built in sun avoidance, it seems reasonable to try a scripted solution. To model real sun avoidance might be overly complex and not too feasible, but it should be fairly simple to just calculate how to rotate the avatar on it's axis so as to be facing away from the sun, ignoring the sun's elevation in the sky so long as its above the horizon.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
AWM Mars
Scarey Dude :¬)
Join date: 10 Apr 2004
Posts: 3,398
06-06-2007 08:11
Isn't there a camera script somewhere that can constraint your view from certain perspective/angles? Not sure if it works out of mouselook, but do remember vaguely seeing such a thing that was a freebie.

Not toally sure what you are trying to acheive or its goals, but you can 'fix' your view onto a transparent object as you walk around, maybe you can script that object to remain in a fixed position relative to your avatars position, rather than try and animate your avatar?
_____________________
*** Politeness is priceless when received, cost nothing to own or give, yet many cannot afford -

Why do you only see typo's AFTER you have clicked submit? **
http://www.wba-advertising.com
http://www.nex-core-mm.com
http://www.eml-entertainments.com
http://www.v-innovate.com