I could make the texture of the one prim window change to a broken looking texture. The object would make a glass breaking sound, and "spawn" a certain number of physical objects to pose a glass shards (set on temporary). I would like the texture to automatically (or on click) to change back to its original window texture, after it had been "broken". Alternatively, I could make the windows texture contain both the Normal and Broken versions, so the objects texture alignment would just have to change, instead of actually changing the texture itself. That is, if this option would be easier.
If anyone can help me out, point me to some kind of texture source that I could mod, I would be greatly appreciated. If anyone could take the time to help me out, or even make it for me, I would even be willing to pay. But normally, I like to learn something in the process. I've also post this in Scripting Tips. Thanks for any future help! I'll be checking back

Nerolus Mosienko
[email]nerolus@gmail.com[/email]