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Self-Configuring Teleporter that works to 4096

Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
05-28-2008 07:57
Looking for a self-configuring teleporter that will take advantage of new Havok 4 heights for sky builds.

Product will be used in resale prefabs (guaranteed not to be sold seperately) and thus needs to have full perms. Product needs to be menu driven in case customer wishes to change the teleport destinations (maybe using landmarks?) Needs to have at least 4 destinations possible for each teleporter.

Please, no particles, beams, sound effects or other goofy stuff - what I want is a simple to set up, simple to use, bullet proof, well scripted and discrete product.

Thanks!
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http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
Kaluura Boa
Polygon Project
Join date: 27 Mar 2007
Posts: 194
05-29-2008 11:08
Hmmm.... I have a sim-wide networked teleport system that supports Havok 4 high altitude and an infinite number of destinations. I use no special effect and the teleport can even be reduced to a single invisible prim to intercept the clicks on a visible element of the decor.

It's easy to use. You click the teleport and your destination in a dialog. That's all.

The setting isn't as obvious but not very difficult either.

Depending on what you have in mind, it may be a bit oversized but you can anyway meet in-world to see the system in action and to discuss a downsized version. I hope you know that full-perms complex scripting works aren't cheap...