Calli Oh
Registered User
Join date: 7 Feb 2007
Posts: 4
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04-02-2007 06:13
Hi  I'm looking for a doorbell script to put in doormats. I'd like the one one that rings then says something to the effect of "Welcome to My Home" or whatever. This may be 2 seperate scripts, I don't know. If anyone can help me with this, I'd be very greatful! Leave me a message her or in world. Thanks so much!
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Teddy Qinan
Registered User
Join date: 10 Mar 2007
Posts: 34
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Door bell script
04-03-2007 18:05
A door bell script in a door mat would have to rely on a scanner, which I don't like to use as they chew CPU time. If you want one that people touch to activate I can make you one quite cheaply. If you provide the sound file with full perms I'll do it for free. Msg me in game if your interested.
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Baron Hauptmann
Just Designs / Scripter
Join date: 29 Oct 2005
Posts: 358
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04-04-2007 06:59
Or it could use the VolumeDetectFunction with an invisible, larger prim.
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Daten Thielt
Registered User
Join date: 1 Dec 2006
Posts: 104
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04-04-2007 07:16
why not just use a collision String sound = "doorbell.wav" default { collision_start(integer num) { llPlaySound(sound,1.0); llSleep(10); } } If you had a big house you could do String sound = "doorbell.wav" default { collision_start(integer num) { llPlaySound(sound,1.0); llSleep(10); llShout(50, "imhere"  ; } } and have a Relay String sound = "doorbell.wav" default { state_entry() { llListen(50, "","","imhere"  ; } listen(integer chan, string name, key id, string msg) { if(msg == "imhere"  { llPlaySound(sound, 1.0); } } } Opensorce for the world
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