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we can stretch object so why can't we stretch our avatars |
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KittyBoo Snowpaw
Registered User
Join date: 13 Aug 2009
Posts: 7
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08-19-2009 06:48
......up to 1 extra meter more that would be cool
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Ron Khondji
Entirely unlike.
Join date: 6 Jan 2007
Posts: 224
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08-19-2009 09:21
Most avatars are 3 meters, which is about 10 feet, tall allready.
If you were normally sized you would be able to stretch. See this thread: /327/e8/321251/1.html |
KittyBoo Snowpaw
Registered User
Join date: 13 Aug 2009
Posts: 7
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i meant that....
08-20-2009 04:09
objects we can stretch with the arrows but if we could do the same with the arrows less toward the appearance feature
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Imnotgoing Sideways
Can't outlaw cute! =^-^=
![]() Join date: 17 Nov 2007
Posts: 4,694
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08-20-2009 05:14
So, instead of the sliders in the menu; have inworld drag boxes for each body part? (o.o)
It doesn't sound impossible, but, likely difficult. You could try making a feature request in the Jira and see how many people vote for it. Just, be sure you describe it will. One or two lines, describes a feature, not. (^_^)y _____________________
Somewhere in this world; there is someone having some good clean fun doing the one thing you hate the most. (^_^)y
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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08-20-2009 06:10
I'd like to be able to drag all the control points on my avatar around. That would rock. Get rid of prim attachments for non-human avatars and make them part of the mesh.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
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