Fire Centaur
Creator
Join date: 2 Nov 2006
Posts: 149
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07-05-2007 21:08
Does anyone know of an item that allows you to give away trial Skins, so people can try them on for a temporary period of time, then after, the skin dissapears, or atleast is unwearable once its taken off?
I am interested in demoing skins, thought this would be a cool way to do it...
Please let me know! Cheers!
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Raquel Montagne
Registered User
Join date: 27 Aug 2005
Posts: 152
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07-06-2007 02:32
cool way sure, but not possible
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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07-06-2007 04:50
There is only one way to do this that I know of, and it is not practical. If you bake the skin texture from your client character folder rather than upload it to the servers you will effectively alter the appearance of your skin (for everyone to see), but this temporary skin only lasts as long as you keep the files on your client updated with those textures. If you reinstall the client you will lose the skin as soon as you enter appearance. Also, if you log in from another client (without the textures saved in the client) you will lose the skin as soon as you enter appearance. The only way to make this work for demo puposes is to use a demo account or to obtain access to the account of the person who wants to demo the skin. Both are TOS violations because they involve password exchanges. If LL allowed puppets (Otherland reference), or NPC's, then we all could use them at storefronts as live (figuratively speaking) avatar models. This doesn't exist (yet), so the best option left is to make the demo skin practical for trying, but not wearing permanently through obvious and ugly looking watermarks. This method is quite effective, simple, and widely used. I don't think things will change for quite a while.
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Quidditch Voom
Registered User
Join date: 30 Apr 2007
Posts: 15
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07-06-2007 06:28
>If LL allowed puppets (Otherland reference), or NPC's, then we all could use them at >storefronts as live (figuratively speaking) avatar models.
Is there any way to put a skin on a prim? If so, then if someone did a sculpty mannikin, they could put the skin on display with that. It's something I've been wondering about, and this seemed like the time to ask.
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Fire Centaur
Creator
Join date: 2 Nov 2006
Posts: 149
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07-06-2007 08:14
From: Namssor Daguerre There is only one way to do this that I know of, and it is not practical. If you bake the skin texture from your client character folder rather than upload it to the servers you will effectively alter the appearance of your skin (for everyone to see), but this temporary skin only lasts as long as you keep the files on your client updated with those textures. If you reinstall the client you will lose the skin as soon as you enter appearance. Also, if you log in from another client (without the textures saved in the client) you will lose the skin as soon as you enter appearance. The only way to make this work for demo puposes is to use a demo account or to obtain access to the account of the person who wants to demo the skin. Both are TOS violations because they involve password exchanges. If LL allowed puppets (Otherland reference), or NPC's, then we all could use them at storefronts as live (figuratively speaking) avatar models. This doesn't exist (yet), so the best option left is to make the demo skin practical for trying, but not wearing permanently through obvious and ugly looking watermarks. This method is quite effective, simple, and widely used. I don't think things will change for quite a while. Nice! Thanks for the info!
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Fire Centaur
Creator
Join date: 2 Nov 2006
Posts: 149
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07-06-2007 08:15
From: Quidditch Voom >If LL allowed puppets (Otherland reference), or NPC's, then we all could use them at >storefronts as live (figuratively speaking) avatar models. Is there any way to put a skin on a prim? If so, then if someone did a sculpty mannikin, they could put the skin on display with that. It's something I've been wondering about, and this seemed like the time to ask. Interesting idea... if someone did make a sculpti in say maya, an imported it into SL, they could also use Maya to bake the texture aswell... but what about mapping a complicated skin texture to the sculptie? sounds difficult... is it possible?
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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07-06-2007 18:12
From: Fire Centaur Interesting idea... if someone did make a sculpti in say maya, an imported it into SL, they could also use Maya to bake the texture aswell... but what about mapping a complicated skin texture to the sculptie? sounds difficult... is it possible? It's not possible to re-create the avatar mannequin with a single sculptie. It's difficult, but possible with multiple sculpties (see Chip Midnight's efforts in the Gallery section sculptie thread). Even then, the model is only a rough estimate and multiple textures need to be custom baked for each sculptie segment. I'd say it's a task best left to fine art endeavors rather than practical demo uses for clothing and skins. It's far easier to slap watermarks on textures, so why bother.
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Kirill Moskvitch
Just Kirill
Join date: 15 Aug 2006
Posts: 37
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07-09-2007 10:25
nvm already posted.
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