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ISO very simple script- hopefully.

Barry Kesslinger
Registered User
Join date: 8 May 2008
Posts: 5
10-21-2008 16:53
Howdy, I'm working on designing a blimp-like vehicle, but have hit a big snag in my plans. If the blimp bumps anything (or is knocked off center) in flight, it will remain that way! The only way to get it to face the proper orientation again is to manually open up the edit menu and use the rotation tool. This is not only inconvenient, but, in the case of some of my blimp products, impossible!

So I was wondering if one of you could write me a quick script that listens for "/reset" and gives the command to rotate the vehicle back to the default orientation. I have very little money, but will pay you what you think is fair.
Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
10-21-2008 17:01
From: Barry Kesslinger
Howdy, I'm working on designing a blimp-like vehicle, but have hit a big snag in my plans. If the blimp bumps anything (or is knocked off center) in flight, it will remain that way! The only way to get it to face the proper orientation again is to manually open up the edit menu and use the rotation tool. This is not only inconvenient, but, in the case of some of my blimp products, impossible!

So I was wondering if one of you could write me a quick script that listens for "/reset" and gives the command to rotate the vehicle back to the default orientation. I have very little money, but will pay you what you think is fair.


Vehicle scripting offers a couple of parameters called VEHICLE_VERTICAL_ATTRACTION_TIMESCALE and VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY.

If you have the source for you blimp script, I could probably set your vehicle in the right direction.

- Ace
_____________________
"Free your mind, and your ass will follow" - George Clinton
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
10-21-2008 18:53
From: Ace Cassidy
Vehicle scripting offers a couple of parameters called VEHICLE_VERTICAL_ATTRACTION_TIMESCALE and VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY.

If you have the source for you blimp script, I could probably set your vehicle in the right direction.

- Ace



Hi barry

i suggest you don't use physics run scripts for airships.

try multimove

IM me in-world and i'll send a current version copy to ya.