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Thiefing script? |
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Coreman Fairport
Registered User
Join date: 6 Apr 2009
Posts: 19
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07-27-2009 14:42
I sorta want to make stealing available in a sim and I want to try the idea on a few items. Basically what I think is that the script runs on touch, it gives a copy of the item to the thief and the original gets deleted. Figure this would be easy to do? Would it be interesting to people in a sim to have stealable items?
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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07-27-2009 14:55
Look up llDie and llGiveInventory. Handing out the replacement objects will have to be done by a central server because of limitations in self-rep.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Kokoro Fasching
Pixie Dust and Sugar
![]() Join date: 23 Dec 2005
Posts: 949
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07-27-2009 16:37
You would also need to make sure the person who touched the item is close.. say with in 1 or 2 meters.. most people can't steal something physical when they are 20 meters away.
![]() You'd need to have a system where the person has a dexterity stat - fumbled finger people would fail most of the time, and get caught. ![]() |
Coreman Fairport
Registered User
Join date: 6 Apr 2009
Posts: 19
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07-27-2009 21:09
Is there an so called "area of effect" code where the avatar has to be in a certain range to activate the script?
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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07-28-2009 02:04
Is there an so called "area of effect" code where the avatar has to be in a certain range to activate the script? _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Dekka Raymaker
thinking very hard
![]() Join date: 4 Feb 2007
Posts: 3,898
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07-28-2009 02:54
Set object in the edit box to 'give original' then the thief takes the object, but then of course anyone can also take it, whoever gets there first, so not a good solution I guess, but just thrown into the mix for reference.
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Viktoria Dovgal
…
![]() Join date: 29 Jul 2007
Posts: 3,593
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07-28-2009 03:02
Right, because we can't have people stealing from thieves.
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Dekka Raymaker
thinking very hard
![]() Join date: 4 Feb 2007
Posts: 3,898
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07-28-2009 03:07
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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07-28-2009 03:26
![]() ![]() _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Coreman Fairport
Registered User
Join date: 6 Apr 2009
Posts: 19
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07-30-2009 21:57
Well, would it be possible to program it so people in a certain group (a thief group) could steal it, but no one else can.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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07-31-2009 01:45
llSameGroup()
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |