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HUD designer wanted

Roswell Gearbox
Registered User
Join date: 14 Feb 2009
Posts: 4
05-05-2009 11:31
I want you to design HUD which is intended to be worn on the bottom of the viewport.

HUD consists of several clickable areas: [ Light switch (On/Off state) ], [ V+ / V- / H+ / H- (each click modifies the size of according dimension by a single step) ], [ Rotate (each click rotates by 45 degrees clockwise) ], [ Sync or Reset or Reload ], [ Help ] and [ Off ]. There also shall be an area for a square-shaped logo which I will present. HUD itself shall be semi-transparent, modern-looking and (since it's intended to be worn on the bottom or on the top side) tiny in vertical dimension without major loss of usability.

Please IM links to your HUD portfolios along with pricings to Roswell Gearbox inworld.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
05-05-2009 14:59
HUD Portfolios?? o.O
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Papalopulus Kobolowski
working mind
Join date: 11 Aug 2006
Posts: 326
05-05-2009 15:55
Do you need only the HUD design or the scripted thing inside too?
Because the HUD can be made it with several part for each button or a single prim with Uv dettected coordinates.
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Roswell Gearbox
Registered User
Join date: 14 Feb 2009
Posts: 4
05-05-2009 20:18
@Briana Dawson: that's for me to make sure I'm giving job to a professional not a newbie. References to designed products are OK, too.

@Papalopulus Kobolowski: only the design, I script HUD myself. Yes, as it's desribed, it consists of several clickable buttons.
Papalopulus Kobolowski
working mind
Join date: 11 Aug 2006
Posts: 326
05-05-2009 20:52
From: Roswell Gearbox

@Papalopulus Kobolowski: only the design, I script HUD myself. Yes, as it's desribed, it consists of several clickable buttons.


yes i know but the HUD can be with several prims or just one if you use the uv texture coordinate

in this way the HUD can be only 1 prim and the design one texture too with all the buttons titles etc .
In th eother way buttons at least need to be a separated texture

i made this HUD a long time ago.
It has 10 prims on it, but now with the new UVtexture coordinate can be 1 or 2 at max



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RAW terrain files - terraform your SIM!!
http://www.wishland.info/
PD:the wiki its your friend ;)
http://wiki.secondlife.com/wiki/LSL_Portal
Roswell Gearbox
Registered User
Join date: 14 Feb 2009
Posts: 4
05-05-2009 22:35
From: Papalopulus Kobolowski
yes i know but the HUD can be with several prims or just one if you use the uv texture coordinate

in this way the HUD can be only 1 prim and the design one texture too with all the buttons titles etc .
In th eother way buttons at least need to be a separated texture


Well, number of prims for the HUD will depend mostly on complexity of design.