Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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06-11-2007 09:22
Hi Guys,
Cold hard cash for something along these lines;
- Typing AO Scripting to over-ride normal SL typing animation.
- I should be able to drop it into any object i make, then attach said object to an avatar.
- Needs to hide object (even if multiprim) when not typing, and show when typing.
- The substituted animation needs to stop when the avatar would normally stop typing, basically swapping the SL default type for my animation.
Much like the keyboards and things that are already out there but i wish to incorporate it in a larger project =)
Obviously i would prefer the scripting left open so i can add to it with further functionality if need be later on.
Thanks for your time, Cash is no object, although i won't be taken for a ride.
I will be in game later today, so feel free to post on here or IM me.
Ben.
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Shadow Subagja
Registered User
Join date: 29 Apr 2007
Posts: 354
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06-11-2007 09:50
Check this out, there's a free script that does pretty much what you're after: http://rpgstats.com/wiki/index.php?title=LibraryKeyboardScriptIf you have your own keyboard already with texturing remove these lines: key kbtextureYellow = "eef62334-e85e-b8f5-0717-19056bdbafde"; llSetTexture(kbtextureYellow, 2); llSetTextureAnim(ANIM_ON | LOOP, 2, 4, 1, 0, 0, 4); Will get ya started, maybe its enough. If ya need more, feel free to look me up in game.
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Ben Stravinsky
Second Life Resident
Join date: 7 Nov 2004
Posts: 149
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06-11-2007 10:28
I fiddled with that one a little before....but i have issues when i try to add a custom animation as this one doesn't cover animations, only the hide/show of the object.
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