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BoobyTrap/TrapDoor Script(s) Needed

Moonshy Littlething
Registered User
Join date: 28 Apr 2008
Posts: 72
07-13-2008 07:45
I've spent hours browsing and searching the libraries and forums this weekend, as well as SLExchange and in world, and I've decided that what I want to add to a recent project is probably out there, but in someone's private stash of scripts because I'm not finding it.

What I'm looking for is a script for trap door (to be put in the root prim of a linked floor section) that either opens when someone walks on it and closes back up again after they drop, or for a trap door that goes phantom when only when someone walks on it. While I've seen some scripts and products that seem to be close to this, the feature I can't seem to find is that I need it to NOT trap a defined group or groups, and possibly also those on a notecard list. Script must be "clean";(no active listen commands if possible?) to suit heavy-lag RPG SIM environment.

Please contact me in world if interested - include price estimate too please. If I can find the right person, I could have some additional work as well, scripting some other ideas for boobytraps and that sort of unconventional land security that might be fun to bring to life. Heck, I have enough ideas I could inspire a complete new line of commercial RPG goodies for some bored scripter - and I could probably guide you to an enthusiastic market that wants to buy them. :)
Raymond Nightfire
Known reverse engineer
Join date: 5 Nov 2007
Posts: 51
Try the 'Timeless Linked Door" script
07-13-2008 08:05
That is a free full permed script that I used a few times, You might be able to comment out the open/close commands in the script, but leave the set up commands intact, it even has a spot in it for a collision trigger. All of its instructions are in the script itself.:cool:

That script is in wide use so ask around, if you can't find one from people in most places, there are people at NCI Kuula who have copies.;)
Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
07-14-2008 06:27
I'm sending you a trapdoor that exempts people placed on a list in the script.

It would also be possible to exempt based on active group, I think. Maybe only if the trapdoor is owned by said group though.
Almia Thaler
IMA Shyguy!! 0o0
Join date: 3 Jun 2008
Posts: 173
07-24-2008 09:02
there is tho not limited.
the Domino script from the free domino example in the Library Inventory.

if placed correctly over a hole and some walks on it. it will drop with a sound and then after a few seconds it will reset
Moonshy Littlething
Registered User
Join date: 28 Apr 2008
Posts: 72
BoobyTrap/TrapDoor Script(s) Needed No More
07-24-2008 11:35
Just wanted to offer an update, since it seems that this post is still getting a few hits. I ended up having a custom script created for me by DisQ Hern. Amazingly nice fellow, and an AWESOME scripter (he also wrote that really neat texture HUD that Textures R Us offers as their "freebie" in their superstore).

If anyone needs any help with custom scripts, I recommend him highly - he was very sweet, amazingly fast, and highly precise! Oh, and by the way? If anyone else wants or needs a highly customizable trap door script, he's got one - and its goooood! :-D

You rock, DisQ! :) Thanks for your help, everyone!
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
07-28-2008 01:36
MOONSHY! I think you were the one who I was talking to about that trapdoor script, I ended up getting it finished then could not remember who it was for :(

I have such a bad memory, sorry hon, I did not forget the script, just forgot who it was for, and was waiting for them (you) to get back to me

:(

I am happy though that you got one that works for you
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