Need a relatively simple script
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Reterek Rau
Registered User
Join date: 31 Jan 2009
Posts: 3
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03-09-2009 15:48
I have searched through XStreetSL and in game for a script to play custom typing animations with my typing AO's . I;m looking to have get the script with full rights so i can sell a few typing AO's. How much would some1 charge me for the fully written script with full writes to play the custom typing animations?
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Sleepy Xue
I script Pretty HUDs
Join date: 22 Jun 2008
Posts: 57
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03-09-2009 20:52
Just like: When you type -> Typing animation plays
Like that?
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I script pretty HUDs.
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Reterek Rau
Registered User
Join date: 31 Jan 2009
Posts: 3
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03-10-2009 03:30
yeah like for example i was making some floating runes in the air and i have an animation that makes it look like your moving em around and i just need the script that plays the custom animation why i type.
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Sleepy Xue
I script Pretty HUDs
Join date: 22 Jun 2008
Posts: 57
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03-10-2009 18:30
Yeah. Np. IM me inworld and I'll make it for you.
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I script pretty HUDs.
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Reterek Rau
Registered User
Join date: 31 Jan 2009
Posts: 3
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03-10-2009 19:39
some1 has helped me obtain the script. Thank you very much to every one who offered to help. Why I have this open is it possible to have a custom typing sound? I don't believe it is possible, but it couldn't hurt to ask.
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Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
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03-10-2009 22:06
Yes and no. Yes, it is easy enough to add a llPlaySound line to the typing anim script, right next to llStartAnimation. No, because in order to turn off the typing sound, the user needs to disable the built in typing animation, without which your typing override won't realize it needs to start your custom animation. So, you will hear the typing, but you can play another sound over it.
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Sleepy Xue
I script Pretty HUDs
Join date: 22 Jun 2008
Posts: 57
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03-10-2009 22:12
From: Virrginia Tombola Yes and no. Yes, it is easy enough to add a llPlaySound line to the typing anim script, right next to llStartAnimation. No, because in order to turn off the typing sound, the user needs to disable the built in typing animation, without which your typing override won't realize it needs to start your custom animation. So, you will hear the typing, but you can play another sound over it. That is not true. Look at the locomotive for your avatar. if(locomotive == "typing"  { llPlaySound("iType.. llStartAnimation("iType.. } EDIT: I may be wrong. There may not be a locomotive for typing!!! So instead I would suggest using an animation override.. When the typing animation is playing stop the default and start yours-then play the sound
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I script pretty HUDs.
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Jaye Jeffries
Jaye Jeffries
Join date: 21 Oct 2006
Posts: 23
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03-15-2009 16:07
Any chance to share with the rest of us? I've also been trying to throw something together like this, using a basic keyboard script which makes an object visible/invisible when typing - I just can't figure out how to insert the relevant permission requests etc to get the animation to activate without breaking the script.
J
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Jaye Jeffries
Jaye Jeffries
Join date: 21 Oct 2006
Posts: 23
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03-15-2009 16:33
Here's what I'm trying to modify to include my own custom animation: //Max Case's Free Keyboard Script 1.0 04/18/2005 //Feel free to reuse, etc. //Please don't just resell this script. That would be lame, since I am giving it to you for free. //naturally, if you build something nice off of it, sell that. //Or make a nice texture you would like to sell with keyboard script, that's ok. Just leave script open to all to see. //Feedback/Rates/Donations always welcome. Don't be shy. //leave in the comments. they don't affect performance. // – Max //modded for my use - Misch Lameth key owner; integer status;
initialize() { //llOwnerSay("owner has changed, resetting"); //llOwnerSay("initializing..."); llSetLinkAlpha(LINK_SET,0.0, ALL_SIDES); llSetTimerEvent(.7); //honestly you could make this shorter, but what would be the point? .5 seems to work nice. owner = llGetOwner(); status = 0; }
default { state_entry() { llOwnerSay("Wear me :)"); llOwnerSay("Thanks for shopping at SquirrelTech"); if(llGetOwner() != owner) //checks to see if we have changed owner { initialize(); } } on_rez(integer total_number) { if(llGetOwner() != owner) { initialize(); } }
timer() { integer temp = llGetAgentInfo(owner) & AGENT_TYPING; // are we typing? if (llGetAgentInfo(owner) & AGENT_TYPING) //status changed since last checked? { llSetLinkAlpha(LINK_SET,1.0,ALL_SIDES);//flip the status (this makes it 1 or 0, instead of AGENT_TYPING or 0) llMessageLinked(LINK_SET,0,"typing",""); status = temp;//save the current status. } else { llSetLinkAlpha(LINK_SET,0.0,ALL_SIDES); llMessageLinked(LINK_SET,0,"not_typing",""); } } }
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Jaye Jeffries
Jaye Jeffries
Join date: 21 Oct 2006
Posts: 23
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08-07-2009 21:17
If anybody can help me with this it's much appreciated, I've tried inworld help but I just can't get it figured.
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