Hello, I was wondering if anyone knows of a store that would sell something like this. I was given one ages ago but I've forgotton how to use it as it came with no instructions.
I miss using it; it was a lot of fun.
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A script that makes me drop dead when someone says a certain word? |
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Amie Kaestner
Registered User
Join date: 11 Sep 2008
Posts: 10
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08-16-2009 06:10
Hello, I was wondering if anyone knows of a store that would sell something like this. I was given one ages ago but I've forgotton how to use it as it came with no instructions.
I miss using it; it was a lot of fun. |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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08-16-2009 06:23
There's a full perm "super collider" floating around that makes you fall dead when someone bumps you. It shouldn't be hard to modify.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Amie Kaestner
Registered User
Join date: 11 Sep 2008
Posts: 10
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08-20-2009 06:54
Thanks! I'm not very good at scripting though.
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Steven Broderick
Scripter / Builder
Join date: 14 Sep 2008
Posts: 20
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Try This.
08-20-2009 07:42
Place this text in a prim with 1 animation to 'drop dead'. It should work...[[NOTE I HAVE NOT TESTED THIS]]
string anim_name = ""; default { on_rez(integer start_param) { llResetScript(); } state_entry() { llRequestPermissions(llGetOwner(),PERMISSION_TRIGGER_ANIMATION); } run_time_permissions(integer permissions) { if(permissions & PERMISSION_TRIGGER_ANIMATION) { state Running; } } } state Running { on_rez(integer start_param) { llResetScript(); } state_entry() { //find the animation name. integer i = llGetInventoryNumber(INVENTORY_ANIMATION); if(i > 0) { anim_name = llGetInventoryName(INVENTORY_ANIMATION,0); } llListen(0,"","","" ![]() } listen(integer channel, string name, key id, string message) { if(message == "Die" || message == "die" || message == "DIE" ![]() { llStartAnimation(anim_name); } } } |