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New Map Marker |
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Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-26-2006 15:17
>.>
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Reinhart Harris
Uniquely Ununique Wolf
Join date: 19 Mar 2006
Posts: 7
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(It's Satire!)
08-26-2006 15:42
What are you talking about?! It's clearly more visible. I mean, just look at that arrow! It's obviously more 'there' than it was before. Linden Labs has done a great service to us by making the arrow more 'there' than it ever was before.
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Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-26-2006 15:54
What are you talking about?! It's clearly more visible. I mean, just look at that arrow! It's obviously more 'there' than it was before. Linden Labs has done a great service to us by making the arrow more 'there' than it ever was before. The red marker is suposed to reach the ground. If i didn't have that arrow i would have never known where my target was... _____________________
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Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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08-26-2006 15:58
>.> ![]() Mm, Yiffy Yaffle tail... er...beacon, uh, yeah, it sucks. <..< >..> |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-26-2006 16:00
hehe.
Yea i had to move the camera at that angle to see the marker XD _____________________
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Reinhart Harris
Uniquely Ununique Wolf
Join date: 19 Mar 2006
Posts: 7
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08-26-2006 16:22
The red marker is suposed to reach the ground. If i didn't have that arrow i would have never known where my target was... I was joking...it was satire... *Cries* XP Kidding again. >.> |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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08-26-2006 16:26
hehe. Yea i had to move the camera at that angle to see the marker XD Oh, you knew everyone wanted to see you from there, admit it. ![]() |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-26-2006 16:49
hehe
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SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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08-26-2006 19:03
The new beacon sucks, and unless I am missing something, we don't have an option built in to make it look like it used to.
I don't build much anymore, owing in part to the stupid way the grid rulers work, and to the thick glowy selection highlight lines, which obscure what you are trying to work on. I know, you can change the highlight thickness and such, but when you reinstall the customizations tend to get lost, especially annoying if you have to do as often as we do. So now the map beacon is added to the list of things that were fine as they were and changed for the worse. I really wish the company would fire the guys who think up this sort of detrimental "improvement". Oh well, at least the beacon isn't very important. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Travis Bjornson
Registered User
Join date: 25 Sep 2005
Posts: 188
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08-26-2006 21:25
It's not so bad, it might even be an improvement. I just tried flying from the ground to a target at 750m, and had no problem when I followed the arrow.
Before, it was kind of hard to tell what height the target was at. |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-27-2006 08:34
I really wish the company would fire the guys who think up this sort of detrimental "improvement". Me too _____________________
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Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-27-2006 08:37
It's not so bad, it might even be an improvement. I just tried flying from the ground to a target at 750m, and had no problem when I followed the arrow. Before, it was kind of hard to tell what height the target was at. While it's easier for you, it's now harder for me. I'm used to seeing a long red pole sticking up from the ground showing me which way to go. I no longer see that, and now i have to drag my camera around to where i'm looking up my butt before i can tell where i'm going. :/ _____________________
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Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-27-2006 08:57
IMG i must have had something wrong with my rendering. SOmeone told me about a client option to render cheesy beacon. I LOVE THIS ONE!
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Dr Drebin
Registered User
Join date: 19 Mar 2006
Posts: 66
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08-27-2006 10:59
Yiffy's attempts to hide the coordinates of recent images are being investigated by a crack team from NASA's Jet Propulsion Laboratory.
Body-cavity searches will be mandatory this time. |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-27-2006 11:18
hehe. i just do that to keep unwanted vistors (griefers) from knowing where i hang out XD
EDIT: Even though i like it, i believe the beacon its self should start off at ground level. I attempted using it on a alt of mine to track them and it started at their position and went up. If they were 4000 meters up i would not even see them unless i looked in that direction lol. _____________________
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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08-27-2006 18:30
IMG i must have had something wrong with my rendering. SOmeone told me about a client option to render cheesy beacon. I LOVE THIS ONE! That's cute, but what's the option and why isn't it on by default? |
Dr Drebin
Registered User
Join date: 19 Mar 2006
Posts: 66
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08-27-2006 21:07
WTF? That's cute, but what's the option and why isn't it on by default? It's a bit overkill. The entire sky flashes red at intervals. I'll bet it's a resource hog. |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-28-2006 06:53
CTRL ALT D = Debug menu
Debug was replaced by client/server menues. In Client menu go to Rendering and choose cheesy beacon. It still needs improvements. The marker needs to start at ground level IMO. _____________________
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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08-28-2006 12:17
Is there a "beacon classic" option?
![]() (at the office right now, can't SL from here) |
jrrdraco Oe
Insanity Fair
![]() Join date: 28 Oct 2005
Posts: 372
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08-28-2006 14:59
hehe. i just do that to keep unwanted vistors (griefers) from knowing where i hang out XD It is a pity cause the place is so pretty. worth seeing. _____________________
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![]() Linux Specs: http://www.immerdrauf.com/jrrhack/specs.txt |
SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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08-28-2006 16:15
Is there a "beacon classic" option? ![]() Of course not. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Yiffy Yaffle
Purple SpiritWolf Mystic
![]() Join date: 22 Oct 2004
Posts: 2,802
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08-29-2006 10:16
It is a pity cause the place is so pretty. worth seeing. Yea. You've seen it though hehe. ![]() _____________________
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