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Flight limit

Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
10-12-2006 12:36
Avatars unassisted can only fly to about 250m height.

Why is that? It's annoying when I'm trying to build above the clouds, and I don't want to have to put on my jetpack and be zooming around when trying to do precision building work.

Can you please explain why this - presumably arbitrary - figure was set?

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Fushichou Mfume
Registered User
Join date: 30 Jul 2005
Posts: 182
Re: Flight Limit
10-12-2006 12:58
Lewis, try visiting Ordinal Malaprop's shop in Caledon and check out her "Personal Blitter". It will solve *all* of your high elevation building woes.
Jeska Linden
Join date: 26 Jul 2004
Posts: 2,388
10-12-2006 16:33
Merged together the response from another Resident.

Also, I've passed your question onto a developer who has more information on this issue.
"The opportunity to participate in the creation of a new world is really a rare one, and so I hope you cherish it."
- Mitch Kapor on Second Life at the 2006 SLCC
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
10-12-2006 18:52
The height limit for flying was a social engineering design decision from way back in the beginning of development of the project that eventually was called 'Second Life'. Another part of the design from around the same time was a stipend/tax economy where high altitude objects were taxed differently. The reasoning behind these height/limited features was to help keep the limited number of primitives in each region down near the ground, thereby increasing the avatar-content and avatar-avatar interaction. At the time it was not clear how compelling the SL virtual space would be, and whether people would need coaxing in order to interact with each other.

Another feature related to these social engineering ideals was limited teleportation (no arbitrary point to point teleports). At first teleports cost L$ by distance travelled, then later the 'telehubs' were added such that you would arrive at the nearest telehub to your destination, and you would have to manually fly the rest of the way.

Today there are no taxes, stipends are largely gone, restricted telports are now only a special feature of some private estates, and parcel access rights have been bumped up much higher than they were... which is why avatar flight limits were bumped up from only 100 meters above the ground. As SL becomes more and more of a platform and tool the arbitrary limitations of its design make less sense. So, I think your question is a good one and should be raised for consideration. No one Linden is going to make the decision to remove flight heights, but if you get enough of them into a consensus then a feature like that could be nerfed. I'd recommend either getting a big pile of protestors and making yourself heard, or finding a kindred Linden who really wants to push that feature change through the system. But first, ask your fellow SL Residents and gauge their opinions as to what the flight limitations should be, if any.

By the way, there is a technical reason for not allowing arbitrarily high builds relating to initial balances of the physics engine settings. Right now the build limit is 768 meters. Above that physical collisions don't have the same resolution or correctness.