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A Modest Proposal for the Future of SL Land Development

Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
01-09-2006 07:50
I usually don't cross post between slog and the forums, but ....

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In the light of Robins announcement of wholesale auctions of 10, 20 and 40 sims in bulk, starting today I just could not help thinking about some endpoint - or at least "next step" - in this development. How could the future roles of Linden Lab and residents look like in the creation process of Second Life?

It is becoming clearer and clearer, that Linden Lab's resources (especially manpower) are strained to the max. The growth of Second Life as a world and the further development of Second Life results in just to many maintenance jobs and development projects for such a small company. The wholesale land auctions are just another sign of that. Linden Lab is simply not equipped with the resources to design, create and distribute new land at the rate Second Life growth needs it. And its not really their core competency either. So they are letting residents do the job, a working model which has proved rather successful in other areas in the past.

But this model (maybe its a bit early to talk about a "model" before the first testrun even started) still has some flaws or limitations:
  1. The auction model is not really the best one here. Different Linden-prepared sims can currently fetch different prices at the auctions - because they are different and can be cut up and resold at different prices. A block of 40 fully terraformable sims is more or less amorph and the pricing should not be different in structure from private sims.
  2. The timeframe open to land developers for implementing their concept for the new terrain (terraforming etc.) is very short. Even a large team will have a hard time realizing something "special" in just one week. 10, 20 or 40 sims is a large terrain.
  3. The monetary incentive for groups of residents to put a huge effort in this new land is still relatively low. They can optimize it for a quick sale but the margins realized with each single sim will still be in a range that will barely justify putting more than a few hours work it - if you look at First Life salary levels.


Most important to me is the last point. I would love to see more creative developments for the mainland. And I am sure I will see them - among ugly results of that new process. But professional results will mean a lot of effort. And we are talking about some serious investments here. This is not "for fun" any more (or semi-"for fun" like Bedazzles projects) but can only be done for profit. And this means that - at least in the long run - every hour put into such a development project should yield a ROI similar to a First Life project.

The more (possible) profit, the better the results in Second Life.

So, why not give residents a larger piece of the cake - and an incentive for putting more work into making Second Life a much more attractive "place to be" - making the cake bigger this way? And that would not be too hard. LL would just have to extend the current operating model for private sims a bit and combine it with some features currently only working on the main land.



The Proposal:
In essence I would like to make it possible to transfer more "ownership rights" and a part of the revenue stream related to land to residents or groups:
  1. Linden Lab sells - or auctions - large blocks of sims to residents or groups. I will call these (groups) of residents "land developers". After the land is in the hands of these developers, a "development time" begins.
  2. The development time for sims is limited - but not to just one week. A max development time is OK but it should be somewhere in the range of two or three months at least. During the development time only members of a designated group have access to the land and only a reduced tier has to be paid. As soon as the land is opened up to the public or the first parcel is sold, development time ends (and full tier payments are due).
  3. At the end of the development time the new area appears on the map either connect to the mainland or as a (large) island. Some projects will benefit from such a connection while other work better as an island. At that time parcels on these sims can be sold like any mainland parcel. A right click on the land and some mouse clicks should put any parcel in the land listings or in the hands of a buyer. A resident that buys such land owns it like he would own any parcel on the mainland currently.

But - and that's a very big "but":
  1. The tier, this resident pays for owning the land, goes to the developer(s) - minus a small commission to Linden Lab for handling and bookkeeping!
  2. In return, the developer(s) will have to pay a monthly fee to Linden Lab. This fee is comparable to the current rent you pay for a private island.

The profit for the developers would be the difference between that monthly rent and the tier payments from the residents owning parcels on this land. Assuming for example, that the rent for a whole im would still be 195$, the sim is cut into 16 plots of 4096, with tier payments of 25$ each, this difference would be 205$ a month (16 * 25$ - 195$).

But, of course, developers would have the option to change the monthly tier payments for land on "their" sims. They could make this land cheaper to own or more expensive than current mainland. Its a free market, or should be!



The result
Implementing this proposal would result more or less in a kind of franchise model, where residents or "resident corporations" develop and maintain parts of Second Life - and would get a chunk of LLs revenue stream. It would be a true win-win in my opinion:
  1. Most of the effort involved with "creating new land" would be on the developers side. Linden Lab can focus on developing the platform and maintaining the grid.
  2. The developer's ROI would be based on selling the land and in addition they would have a sustainable revenue stream from residents owning parcels on their land.
  3. This would provide enough motivation to put much more effort into the development and creation of innovative landscapes and community concepts.
  4. More variety, more options would be available to residents looking for land.
  5. Competition between groups of developers would lead to innovation and would ensure reasonable prices for buying and owning land.


Everyone will be happy! ;)

Some aspects of this proposal could be realized with the already practiced model of renting private sims. But selling/renting land currently is much too clumsy on non-mainland sims and involves a lot of risks on both sides (buyer/renter and seller/landlord). Combining some aspects of private sims with others of mainland sims would lead to much more streamlined processes and new opportunities for SL entrepreneurs.

Edit: I just saw the transcript of an inworld meeting, where Gwyneth Llewelyn reported some new new functionalites for inworld groups or maybe new kind of groups. If this came true it would be a perfect complement to the proposal outlined here.
Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
01-09-2006 09:03
This seems to pave the way for land baron continents..... so shall I exect to see dreamland, rue d'alliez and others expanding at a furious rate. Or am I misreading things?
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Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
01-09-2006 09:14
From: Alazarin Mondrian
This seems to pave the way for land baron continents..... so shall I exect to see dreamland, rue d'alliez and others expanding at a furious rate. Or am I misreading things?
This paves the way (should pave it, if implemented) to a more substantial incentive for residents to really "develop" or even "create" land. ;)

Done right, this is a capital intensive (in SL terms) and time consuming process.

If Linden Lab wants to have residents doing the job - and its seems so - this has to be done professionally. You don't get together with some school buddies and shoulder a project with an initial investment of 50,000$ or more in the afternoon after homework is done. And if you do it professionally you expect a "professional" return. That is hard to realize in the current model of bidding for land, cutting it up and selling it as fast as you can (before tier hits you).
Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
01-09-2006 09:29
It really is important to have more than one week for teraforming. That way the developer can customize lots for sale for each buyer and still preserve a harmonious appearance. It could prove quite difficult to sell lots that cannot be teraformed at all.
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Alliez Mysterio
Registered User
Join date: 22 Apr 2004
Posts: 230
01-09-2006 09:39
From: Alazarin Mondrian
This seems to pave the way for land baron continents..... so shall I exect to see dreamland, rue d'alliez and others expanding at a furious rate. Or am I misreading things?


dAlliez Islands are no threat. I never knew we were land barons :) We have 15 estates, a small amt compared to many but I thank you for the compliment.

I do have some great ideas of what I would love to be able to do if only the money was there to do it with. It is not so we will continue to grow as we have slowly and offering the best customer service possible to our people. A furious rate of growth is not in my vocabulary! :)
Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
01-09-2006 10:21
From: Alliez Mysterio
dAlliez Islands are no threat. I never knew we were land barons :) We have 15 estates, a small amt compared to many but I thank you for the compliment.
No land baron(ess) must be seen as a threat. I have never understood where that "threat" would be - especially as long as there is a healthy competition ensuring diversity and competitive pricing.

From: Alliez Mysterio
I do have some great ideas of what I would love to be able to do if only the money was there to do it with.
This is exactly the reason, why I have scribbled down this proposal. To make this ideas real, you need money - and time. Its easier to invest both (or get it invested) if there are more ways for sustainable earnings and more convenient and secure business processes besides the current land transactions.
Alazarin Mondrian
Teh Trippy Hippie Dragon
Join date: 4 Apr 2005
Posts: 1,549
01-09-2006 10:32
Oh please don't get me wrong.. competition is a good thing. Just so long as it doesn't turn pathological. And I am very aware that serious amounts of money are required to open up / develop large tracts of SL land. Meanwhile I, 'small player' that I am, wait to see if and how this might affect my hopes and ambitions to build and create spaces and places in SL.
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Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
01-09-2006 20:10
From: Alazarin Mondrian
Oh please don't get me wrong.. competition is a good thing. Just so long as it doesn't turn pathological. And I am very aware that serious amounts of money are required to open up / develop large tracts of SL land. Meanwhile I, 'small player' that I am, wait to see if and how this might affect my hopes and ambitions to build and create spaces and places in SL.
I am no advocate for freewheeling competetive enterprises in a laissez-faire capitalism, Alazarin. (Even though we already have that in SL, one could argue ;))

But I believe that as long as there is a healthy competition around, your abilities "to build and create spaces and places in SL" are bigger than without. And with that I mean "competition to Linden Lab", too!
Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
01-09-2006 22:01
Now these are some "interesting" sums up in the auctions listing


[...]
40 region auction US$40,000.00 Bid Now!
[...]
10 region auction US$10,000.00 1d 20h 19m
20 region auction US$20,000.00 1d 20h 21m
[...]


But it looks like 40,000 is a little much even for the BIG spenders currently. Some residents may be happy about that. I would be happy if there would come a time, when there are many bidders for big chunks like this. It would be a sign of a healthy business environment and a growing society.
Pham Neutra
Registered User
Join date: 25 Jan 2005
Posts: 478
Wholesale Land Test a success?
01-12-2006 08:57
The first "auction" for land within the so called Wholesale Landsales Test was a rather boring one. Just one resident, Anshe's hubby, bidding and exactly 1 bid per item auctioned. LOL

And ANSHE.com now has aquired 30 shiny new fully terraformable mainland sims for 1,000$ a shot. I am not a specialist for land prices. But this looks quite a bargain to me. This might lead to interesting developments for land prices in the following weeks - and to some beautiful results from her building team. The Dreamland sims did prove that she has some landscaping talent in her team. Exciting times.

On the other hand I can imagine some of her competitors that will be seriously pissed. I am not sure if Linden Lab is terribly satisfied with the result of this "auctions", either.

Of course it is to early to judge this test, but I am rather sure that some details will be changed in the future. I still believe that a new "model of land development" - maybe including some ideas along the lines outlined in the original post - could be more successful (and profitable) for all parties involved.
Tiara Montale
Crabby Pants Founder
Join date: 26 Oct 2005
Posts: 40
02-01-2006 08:40
From: Alliez Mysterio
offering the best customer service possible to our people.


Speaking as one who just ran sobbing into Alliez arms yesterday due to BAD customer service elsewhere, I just gotta say - the woman walks the talk. Exemplary customer service, thank you SO much. =)
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