blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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06-15-2005 19:52
Just curious, does anyone automatically send a money event through (say, 1 L$) and then an email to make sure the round trip is working properly?
Might be useful to shut down transactions temporarily and send off pager alerts when this round trip fails.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Nonce Boyoma
Registered User
Join date: 17 Apr 2005
Posts: 13
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06-15-2005 21:13
Is this even possible?
As I understand it, payments must either be avie->avie or avie->object. I can't think of a way that a full unattended loop could be set up.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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06-15-2005 22:21
You can script the UI by sending clicks / mouse movements via VC++
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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Ushuaia Tokugawa
Nobody of Consequence
Join date: 22 Mar 2005
Posts: 268
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06-15-2005 22:42
From: Nonce Boyoma As I understand it, payments must either be avie->avie or avie->object.
or object->avie.
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splat1 Edison
Registerd Nut
Join date: 6 Sep 2004
Posts: 353
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06-16-2005 03:27
Im currently doing this with 2 objects on the same account, Im planning to expand it soon to include a few avatars and objects.
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Nonce Boyoma
Registered User
Join date: 17 Apr 2005
Posts: 13
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06-16-2005 06:42
Ushuaia,
Thanks...that's what I get for posting after a long day.
*Bows down before Blaze and other C++'ers*
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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06-19-2005 16:24
I've done extensive testing with this for SLBoutique.com. It appears a financial transaction can not fail on the back end server. It appears that the function for transactions is written such that it ties to both the source and destination account. What will happen sometimes, that confuses people, is that a transaction will appear to have occured when it has not. In several cases, people have IM'd me saying they deposited money to the SLBoutique wallet and it didn't go through. It appears to their viewer that the money was deducted in the upper right hand corner. However, this is not the case. The correct balance will be shown after another transaction occurs, or a relog. This is to avoid having the viewer constantly hitting the database to get updated account balances. In all cases where people have made one of these "phantom deposits", we have both checked our Transactions on the web and seen that they did not occur. The same can NOT be said for llGiveInventory, unfortunately, and there is not history for inventory passes.  Some kind of feedback on llGiveInventory and llGiveMoney is really long overdue so exception reporting can occur. Blaze, another way to do what you're trying to do (I think) that might be more efficient, and not use the SL Viewer itself, would be to script a payment that triggers an email, and then use wget to check your account history. Regards, -FlipperPA
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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06-19-2005 19:58
From: someone not use the SL Viewer itself, would be to script a payment that triggers an email
Yeah, this is a good idea as well though doesn't provide full coverage. The case I'm concerned about is when someone makes a payment and it does update the client but the transaction doesn't occur. I'm sure this is all good in the database, however the support is very annoying and when you're not supporting you're just engendering distrust. Also, I'd like confirmation that all cases where a payment is made the pay event is properly triggered. Another test would simply be to send out an email every 5 minutes as an ACK and if they do not arrive then to sound the alarm.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper " Changing Realities: User Creation, Communication, and Innovation in Digital Worlds : " User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
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